Apex Legends Season 24 Patch Notes Feature Major Buffs For Ash & Ballistic, Serious Armor Changes, And New Class Perks

Apex Legends Season 24 Patch Notes Function Main Buffs For Ash & Ballistic, Severe Armor Adjustments, And New Class Perks Players Area

For an in depth listing of each single change Season 24 has launched to the sport, try the Takeover patch notes, that are listed in full under:

PATCH NOTES

BALANCE UPDATES

Care Package deal

  • R-99 returns to the ground (stability particulars under)
  • Peacekeeper enters the Care Package deal (stability particulars under)

Gold Weapon Rotation

  • Alternator, R-99, Wingman, 30-30 Repeater, Rampage LMG

EVO

  • Max stage achievable by incomes EVO is now Stage 3 (Purple Armor)
    • Pink Armor now not earnable via leveling
  • EVO required to achieve Stage 3 elevated to 1700 (was 1350)

Dev Observe: Pink armor allowed for a a lot wider well being disparity within the mid to late sport which bolstered actions like farming harm on the outskirts and avoiding encounters to gather sources. By decreasing the overall Armor accessible to those actions and the degrees required to earn them, now you can get end-game prepared extra simply and concentrate on what issues most—the combat.

Accelerated Weapons

  • Assists with an Accelerated Weapon outfitted will now not grant the additional 30% ult cost in Mixtape Modes

GAMEPLAY UPDATES

NEW Arsenals

These stations present gamers with straightforward and deterministic entry to weapons and ammo of their alternative.

  • Stations throughout all POI’s on each map with mounted places
  • Ammo kind offered randomizes every match
  • Outfitted with an enhancing terminal that upgrades one weapon matching the ammo kind per Arsenal
    • Enhancing grants an upgraded attachment and supplies an optic if one is lacking

Therapeutic

  • Cells now take 2.5s to finish (was 3s)
  • Syringes now take 4s (was 5s)
  • Cells & Syringes now stack as much as 6
    • Gamers now begin with 4 Cells and 4 Syringes (was 2 every)
  • Battery and Medkit spawn charges have been barely elevated

Dev Observe: Gamers will undoubtedly must proceed popping meds at any time when they will with lowered max well being, a common gold helmet perk, and a ton of weapon buffs. We’ve determined to shave down a few of these sharp edges to make therapeutic just a little simpler throughout the board.

Helmets

  • White, blue, and purple have been faraway from the loot pool
  • Gamers now not begin with a white helmet

Dev Observe: Discovering and equipping Helmets has all the time been a bit lackluster in each feeling the influence of sporting one and making the potential harm output a bit murky. Eradicating headshot harm discount from the sport makes harm extra constant, comprehensible, and simpler to calculate.

Gold Helmet

  • Reworked into Gold Armor Improve Helmet
  • Provides Improved Minor Therapeutic perk that doubles the output of Cells & Syringes
  • Units the participant’s Armor to 100 no matter Stage
  • Leveling nonetheless required to unlock Legend Upgrades, however now not impacts armor whereas outfitted
  • No headshot harm discount
  • Probability to seem in Gold Bins after Bin Reset

NEW Mythic Armor Improve Helmet

  • Pink tier launched
  • Units participant’s armor to 125 no matter stage
  • Leveling remains to be required to unlock Legend Upgrades, however now not impacts armor whereas this merchandise is provided
  • Pink helmets provide no headshot harm discount
  • Seems within the Mythic Bin & late sport Care Packages

Dev Observe: Each the brand new Gold and Pink Helmets are designed to tug a number of the passive energy embedded in Legends and put it into the loot pool to create new objects to chase and combat for. They’ll additionally create dynamic gameplay choices for gamers to strategize which squadmates don these highly effective new objects.

Knocked Down State

  • Considerably elevated crawl velocity whereas knocked with and with out knockdown defend raised

POI Names on Drop

  • Now in a position to see the title and loot tier of every POI projected over the POI throughout first drop
  • Additionally contains Arsenal data to assist drive drop alternative

AMMO & ATTACHMENTS

  • Hop Ups: Hammerpoints have been faraway from the loot pool
  • Gold Magazines: time to reload whereas stowed decreased to 2s (was 5s)
  • Optics: 1x Holo optic has been faraway from the loot pool
  • Replicator: diminished the quantity of ammo to 1 stack per weapon (was 2 stacks)

WEAPONS

AR

Havoc Rifle [Care Package]

  • Harm elevated to 21 (was 18)
  • Headshot harm: 27
  • Beam Shot harm elevated to 70 (was 53)
  • Beam Shot headshot harm: 105

Hemlok Burst AR

  • Harm elevated to twenty (was 19)
  • Headshot harm: 26

Nemesis Burst AR

  • Harm elevated to 17 (was 16)
  • Headshot harm: 22

R-301 Carbine

  • Harm elevated to 14 (was 13)
  • Headshot harm: 18

VK-47 Flatline

  • Harm elevated to 19 (was 18)
  • Headshot harm: 25

LMG

Devotion LMG

  • Harm elevated to 16 (was 15)
  • Headshot harm: 20

L-STAR EMG

  • Harm elevated to twenty (was 18)
  • Headshot harm: 25

M600 Spitfire

  • Harm elevated to 21 (was 19)
  • Headshot harm: 26

Rampage LMG

  • Harm elevated to 30 (was 26)
  • Headshot harm: 38
  • Diminished the decay charge of the revved state over time

MARKSMAN

30-30 Repeater

  • No cost harm elevated to 43 (was 39)
  • No cost headshot harm: 69
  • Full cost harm elevated to 58 (was 53)
  • Full cost headshot harm: 93
  • Barely elevated projectile measurement at lengthy vary

Bocek Compound Bow [Care Package]

  • Harm elevated to 75 (was 70)
  • Headshot harm: 120
  • Hearth charge barely diminished
  • Eliminated Deadeye’s Tempo passive
  • Shattercaps harm per pellet elevated to 13 (was 12)

G7 Scout

  • Harm elevated to 35 (was 33)
  • Headshot harm: 56
  • Hearth charge barely diminished
  • Barely elevated projectile measurement at lengthy vary

Triple Take

  • Harm per bullet elevated to 22 (was 21)
  • Headshot harm: 105 (all bullets)
  • Barely elevated projectile measurement at lengthy vary

Dev Observe: Marksman weapons sit between the mid-range arsenal and snipers, however discover themselves typically outclassed by one among their neighbors. Their changes this season ought to make them really feel extra constant at vary, enhance their efficiency when monitoring enemies, and staying on course whereas offering headshots with out stealing the play-making potential of our snipers.

PISTOL

P2020

  • Harm elevated to 24 (was 21)
  • Headshot harm: 30

RE-45 Auto

  • Harm elevated to 14 (was 13)
  • Headshot harm: 18

Wingman

  • Harm elevated to 48 (was 45)
  • Headshot harm: 72
  • Base journal measurement diminished to five (was 6)
    • With added journal – White: 6, Blue: 7, Purple/Gold: 8

SMG

Alternator SMG

  • Harm elevated to 18 (was 16)
  • Headshot harm: 22

C.A.R. SMG

  • Harm elevated to 14 (was 13)
  • Headshot harm: 17
  • Added Laser Sight barrel attachment

Prowler PDW

  • Harm elevated to 16 (was 15)
  • Headshot harm: 19

R-99 SMG [Floor Loot]

  • Harm decreased to 13 (was 14)
  • Headshot harm: 16
  • Not has harm fall-off
  • ADS strafe velocity normalized to different SMGs
  • Not eliminates motion penalty when outfitted
  • Recoil elevated

Volt SMG

  • Harm elevated to 16 (was 15)
  • Headshot harm: 19

SHOTGUN

EVA-8 Auto

  • Harm per pellet elevated to eight (was 7)
  • Not offers elevated headshot harm

Mastiff Shotgun

  • Harm per pellet elevated to 16 (was 14)
  • Not offers elevated headshot harm

Mozambique Shotgun

  • Harm per pellet elevated to 16 (was 15)
  • Headshot harm: 60 (all pellets)

Peacekeeper [Care Package]

  • Harm per pellet elevated to 12 (was 9)
  • Headshot harm: 135 (all pellets)
  • Choke velocity considerably elevated
  • Totally choked blast sample is considerably tighter
  • Pellets pierce dealing 50% harm after the primary enemy hit

Dev Observe: Shotguns are receiving a base harm improve, however shedding their capacity to deal elevated headshot harm. They already characterize unbelievable burst harm, however hitting these headshots create sharp output spikes that’s troublesome to account for. This variation creates a extra comprehensible harm panorama that encourages gamers to land as many pellets as potential (as an alternative of aiming for the top and whiffing half of them). Mozambiques will retain their headshot harm as a hybrid shotgun-pistol and the Care Package deal model of the Peacekeeper additionally retains it to actually lean into that slug shotty territory.

SNIPER

Cost Rifle

  • Base harm unchanged
  • Headshot harm (min. distance): 135
  • Headshot harm (max. distance): 198
  • Autofire headshot harm (min. distance): 101
  • Autofire headshot harm (max. distance): 149
  • Limb harm diminished to 70% (was 90%)

Kraber .50-Cal Sniper

  • Harm elevated to 150 (was 140)
  • Headshot harm: 210

Longbow DMR

  • Base harm unchanged
  • Headshot harm: 108
  • Limb harm diminished to 70% (was 80%)

Sentinel

  • Base harm unchanged
  • Headshot harm: 126
  • Limb harm diminished to 70% (was 90%)
  • Eliminated Deadeye’s Tempo passive

Dev Observe: For our Snipers, we’ve tuned their headshot harm to be way more impactful quite than improve their base physique shot harm. That is to key into their function and fantasy as precision weapons that reward affected person and expert gameplay. To hammer this house, we’ve diminished the quantity of injury they deal to limbs. These weapons profit enormously from effectively positioned photographs and we don’t need that to vary.

LEGENDS

Assault Class Perks

  • New perks: Fight Reserve, Stowed Reload, & Battle Surge (detailed above)
  • Eliminated Carry Additional Ammo & Entry Weapon Provide Bin perks (now built-in into Fight Reserve)

Assist Class Perks

  • Heal Skilled Eliminated: Assist Legends now not heal double with small meds or have elevated motion velocity whereas therapeutic

Dev Observe: The Assist Class was very sturdy final season. The quicker motion and double small med heals gave these Legends fast combat-reset potential that made them efficient skirmishers, however didn’t inherently have a team-oriented really feel. Whereas this was nice throughout the season of Assist, we felt their identification was stronger as revival specialists and this alteration will allow them to concentrate on that team-oriented specialization quite than feeling laborious to kill.

Ash

  • Predator’s Pursuit
    • Eliminated capacity to scan Loss of life Containers to disclose killers, however they’ll nonetheless present on the minimap and map with data on how not too long ago they died
    • NEW: press the Soar key whereas within the air to carry out a splash
  • Arc Snare
    • Tether vegetation at location of projectile on influence quite than the hit participant’s location
    • Tether is barely more durable to interrupt and now not will get immediately damaged by some skills
  • Section Breach
    • Vary elevated to 100m (was ~76m)
    • Journey time diminished
    • Improved reliability of placement
    • Eliminated one body delay on placement preview
    • Now has VFX to indicate max vary when in placement mode
  • Upgrades: Stage 2
    • Homicide Machine: eliminated
    • One Minute to Dwell: eliminated
    • Grasping Snare: moved to Stage 2
    • NEW Twin Breach: provides further ult cost
  • Upgrades: Stage 3
    • NEW Ghost within the Machine: provides further Sprint cost

Dev Observe: Ash was overdue for some enhancements to her equipment to resurge her as a high Apex Predator. A lot of her adjustments goal to enhance the effectiveness and effectivity of her skills: the improved placement, distance and velocity of her Ult, and the snare’s tether level snagging from the projectile’s level quite than her escaping goal. Most notably, Ash sees the addition of a model new motion passive – harking back to her titan’s capacity of yore. Her new sprint is an extremely efficient mid-combat repositioning software or distance nearer making her a simpler skirmisher when closing in on her prey or rapidly out-maneuvering in a duel. We count on to see quite a lot of spectacular Ash gamers rise to the highest with lots of her upgrades doubling her skills this season.

Ballistic

  • Sling
    • Now upgrades with Stage by default
    • Can now carry Crate Weapons and they’re going to achieve infinite ammo with Ult
  • Whistler
    • Tac now has 2 prices
    • Overheat response time elevated to 1.2s (was 1s)
    • Good Bullet on floor harm elevated to twenty (was 10)
      • This harm is now equal to the direct hit harm
  • Tempest: squad beneficial properties a velocity increase when empowered by Ult
  • Upgrades: Stage 2
    • Sling Shot: eliminated (built-in into base equipment)
    • NEW Killing Time: will increase length of Ult by 15s
  • Upgrades: Stage 3
    • Additional Bullets: doubles the variety of Tac prices (was +1 cost)
    • Quiet Time: Overheat now additionally silences enemy for 6s

Dev Observe: Ballistic has had just a few updates, however has by no means actually discovered his footing to steer the cost. Integrating the Sling and additional bullet upgrades into his equipment offers extra gamers entry to the core of the Legend whereas empowering his Ult with velocity—growing his pure fight effectiveness and inspiring his squad to push and interact. Permitting Ballistic to hold a Crate Weapon in his Sling has all the time been one thing we’ve been doubtful of, however this season we’re taking a daring stance to let Ballistic go…effectively, ballistic. The elevated variety of Tac prices also needs to permit gamers to extra freely deploy the Overheat into their fight patterns or management the sphere if in addition they choose into the lasting bullet improve, giving extra vary of play and choices for Ballistic.

Crypto

  • EMP: as soon as once more destroys Gibraltar’s Dome of Safety

Loba

  • Ult again to beginning at 50% cost

Dev Observe: This was all the time supposed as a brief time period buff to assist Loba shine amongst an all-star Assist lineup. Nonetheless, it messed with the fragile dance that’s touchdown off drop, which impacted lengthy standing ‘good’ participant behaviors round touchdown close to your squad, looting, and utilizing skills into barely extra disruptive behaviors.

Maggie

  • Wrecking Ball
    • As soon as once more destroys Gibraltar’s Dome of Safety
    • Will now destroy Newcastle’s Cell Protect

Dev Observe: We’re returning these laborious counters to empower Maggie on this Assault-focused season…for now.

MAPS

Pubs

  • Kings Canyon
  • Olympus
  • Damaged Moon

Ranked

  • Kings Canyon
  • Olympus
  • Storm Level

Mixtape

  • February 11-March 24, 2025
    • TDM: Thunderdome, Habitat, Cranium City, Estates, Zeus Station
    • Management: Lava Siphon, Barometer, Labs, Caustic, Thunderdome
    • Gun Run: Wattson, Estates, Thunderdome, Fragment, Cranium City

MODES

Takeover: Mythic Mayhem Royale (February 11-March 3, 2025)

  • Rampart’s new experimental care packages ship three Mythic R-301 weapon variants
  • Hornet (Yellow): quicker motion and reload velocity, Tac cost on defend break, Ult cost on knock
  • Limelight (Inexperienced): helps replenish your squad’s well being and shields when damaging enemies
  • Vermilion (Pink): will increase crucial hit harm and triggers Thermite on knocked enemies

Takeover: Redemption Trios & Duos (February 25-March 3, 2025)

  • In collaboration with Creator Commissioner: Ninjayla
  • Respawn Tokens are a brand new Mythic rarity Survival Slot merchandise solely accessible on this Takeover. If you’re eradicated with this merchandise in your stock, you’ll instantly respawn again into the motion
  • Firstly of the match, all gamers are given one Respawn Token
  • Gather further Respawn Tokens from: eliminating different gamers, Care Packages, and Mythic Provide Bins
  • No respawn restrict and no penalty for respawning a number of instances
  • Usable till the beginning of the ultimate ring, then any outfitted Respawn Tokens can be exchanged for EVO Armor XP
  • They solely final a short time when on the bottom, so choose one up if you happen to want one!
  • Respawn Beacons can nonetheless be used to convey again gamers with out Respawn Tokens

Takeover: Relic Weapons Trios & Duos (March 4-10, 2025)

  • In collaboration with Creator Commissioner: Ninjayla
  • Weapons spawn absolutely kitted
  • Solely weapons on the bottom are Gold and Mythic tier
  • Sights may be looted and swapped out, however all different attachments include the weapon
  • Elevated provide drops every spherical which carry two Mythic tier weapons
    • The second Mythic weapon replaces the Evo Caches
    • Diminished Evo for scanning Care Packages

Normal Trios & Duos

LTM: Three Strikes Thriller Legends (March 11-24, 2025)

  • In collaboration with Creator Commissioner: Oraxe
  • Three Strikes returns with a twist modifier
  • Thriller Legends
    • All Legends can be chosen for you earlier than getting into the Drop Ship
    • Respawning will choose a brand new random Legend
    • Squads can have duplicate Legends
    • With every EVO stage up, you’ll achieve all upgrades for that Stage mechanically and your Stage can be maintained via respawns

RANKED

NEW Street to Ranked Challenges

Launched a brand new set of challenges to unlock Ranked for brand new gamers and returning gamers who haven’t but reached the extent requirement.

  • Stage 20 minimal nonetheless required to entry Ranked and that is mirrored as one of many challenges
  • Present gamers above Stage 20 retain entry
  • Social gathering restrictions apply: all members should full challenges to entry Ranked

Dev Observe: The earlier system of solely requiring Stage 20 was very liable to abuse by third-party bots, and is also achieved by gamers who most popular Mixtape or LTMs. This new system will be certain that all new gamers becoming a member of Ranked have carried out the required work in BR matches and examined their mettle to a ample stage to earn a spot within the competitors.

SYSTEM

NEW Bot Royale Tutorial

  • Notes will seem to help with Legends, weapons, loot, and gameplay situations
  • Low ammo or well being objects additionally obtain prompts to ping close by desired loot objects
  • On by default for accounts under Stage 20 and can flip off as soon as that threshold is reached
    • Will be manually turned on/off via the System menu underneath “Tutorial Programs”

Weapon Mastery

  • Trial simplification
    • Re-designed all trials
    • Eliminated weapon stage restriction for trials

Dev Observe: The present Weapon Mastery system offered some points, together with overly advanced gating mechanics that disrupt development, trials demanding excessive participant talent ranges, and extreme reliance on randomness that may sluggish or stall progress. These new trials take away pointless randomness, shifting the main target again to the essence of weapon utilization: dealing damages and eliminating enemies. In case you’ve already accomplished trials and earned rewards they are going to stay unaffected. In case your trials have been partially accomplished or 90% carried out, no downside! Your progress can be transformed, no want to start out over.

BUG FIXES

  • Fastened a difficulty the place the Mythic Bin may turn out to be merged with a Gold Bin
  • Fastened extra firing vary realm spawning points:
    • Thermite VFX
    • Maggie ball bouncing off of invisible doorways
    • Mirage decoys getting caught on invisible doorways
  • Fastened uncommon subject that might stop the ring VFX and different particles from spawning
  • Mixtape: swapping to secondary akimbo weapons from loadouts will now not play the primary draw animation
  • PK will now not sometimes lock up after utilizing the Choke
  • Rechamber instances can now not be bypassed on the Sentinel and PK by swapping attachments
  • Reactive weapons will now not lose their reactive state after swapping
  • Squadmate animations as soon as once more play throughout Legend choice
  • “View upgrades” button in Legend locker will now not take you to mates listing

LEGENDS

  • Alter / Ash / Wraith: Void Imaginative and prescient (enemy highlighting) now not applies on enemy portals
  • Alter: Upgrades Tactical Cooldown+ and Void Imaginative and prescient returned to appropriate tier placements
  • Lifeline
    • Crashing will now not happen when gliding or utilizing the D.O.C. Heal Drone
    • Gliding will now not sometimes decrease efficiency
    • Pathfinder grapple can as soon as once more connect to D.O.C. Halo
  • Mirage
    • Fastened a crash that might happen when utilizing Mirage’s Ult close to Gravity Cannons
    • Lifeline’s D.O.C. now cloaks correctly to forestall revealing Mirage (earlier hotfix)
  • Newcastle: Ult now not canceled by Ash’s snare
  • Revenant
    • Resolved uncommon crash that might happen when pouncing
    • Shadow Pounce now performs leap audio when spectating a Revenant
  • Wattson: mounted improve that was permitting the location of two interception pylons
  • Valkyrie: Tac now working inside D.O.C. Halo and close to Dome of Safety’s edges
  • Vantage: sprinting now not accessible whereas utilizing Ult Accelerant

QUALITY OF LIFE

  • Added additional hardening to forestall hipfire cheats
  • Added Account Stage particulars
    • Data about your Account Stage progress and rewards granted at every future stage
    • Accessed through Foyer (high left), additionally shows XP bar and stage progress
  • Changes to Match Abstract
    • XP Achieve, Problem, and Cross development added to finish of match circulation
    • Squad Abstract part now picks from a small set of stats as an alternative of all the time exhibiting “Revives,” “Respawns,” and “Time Survived” for unranked Duos and Trios
  • Mixtape: disabled help Ult achieve with accelerated weapons which allowed for some Ults for use too rapidly
  • Reactive skins now present their results within the foyer menus
  • Some Rat Spots have been eradicated throughout all maps

AI Bots: Cowl and Peeking

  • Can now use geometry within the atmosphere as cowl
  • May make the most of “peeking” conduct to offer extra of a problem
  • Plethora of bug fixes throughout all elements of the Bot expertise
  • Enhancements and tuning on Simple and Regular issue Bots (E1 – N3 Problem)

AUDIO

  • Added Mono output possibility for gamers with restricted listening to
    • Mono audio combines left and proper sound channels into one, making it simpler for gamers with listening to impairments to listen to all audio cues. It ensures no necessary sounds are missed, no matter ear or stereo positioning.
  • Pleasant footsteps quantity and audible distance diminished
  • Pleasant skydive quantity diminished to permit for strategizing throughout drop (enemy volumes unchanged)
  • Elevated significance for zipline connect/detach and doorways to make sure they’re heard extra persistently
  • Diminished quantity of squadmate and ambient audio whereas enemies are being revived
  • Diminished quantity for Fuse’s Tac and Ult
  • Diminished quantity for Survey Beacons and Ring Consoles for self and squadmates (enemy volumes unchanged)

Dev observe: Audio may be essential whether or not you’re the squad attacking or the one being attacked. We’ve adjusted a number of audio cues to help with fight effectiveness, and have just a few extra initiatives within the works to optimize audio all through the match.

GRAPHICS

  • Improved CPU rendering efficiency on all consoles

DX12 (PC)

  • Modified the way in which that ultrawide screens deal with 16:9 and 16:10 resolutions in full-screen mode. They’ll now have pillarboxing (black borders on left and proper) and no stretching. This conduct may be disabled with +mat_wide_pillarbox 0 launch argument, if stretching is desired.
  • CPU rendering efficiency improved 5%-10% (scenario primarily based) and a few body drops could also be diminished
  • Added a launch argument +mat_minimize_on_alt_tab 1 that enables conduct just like DX11 the place tabbing away from/clicking out of the fullscreen sport causes Apex to reduce
  • Improved loading efficiency after compiling shaders for the primary time (as much as 30% quicker on some techniques). Observe that shaders all the time have to be pre-loaded to reduce gameplay stuttering.
  • Added a launch notification for gamers with incompatible GPUs that DX11 help can be discontinued.

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