Atomfall Endings Information | Tips on how to Unlock Each Ending Avid gamers Enviornment

In our Atomfall Endings Information, we’ll inform you what you must do to unlock every of the six doable endings you may earn on this sport.

Endings will not grow to be out there to you till you meet the NPCs related to them, reminiscent of Joyce Tanner.

How the Endings Work in Atomfall

There are a complete of 6 Atomfall endings you can get. Every ending is reached by escaping with a specific NPC, often by finishing a particular set of duties to suit their escape plan.

As a normal rule, all endings have the next minimal necessities:

  • You have to meet the NPC related to the ending
  • The related NPC have to be alive
  • The Interchange’s Central Processing have to be totally powered up

Though it isn’t strictly mandatory, you want both the Experimental Inoculation from Dr. Holder or the Unusual Tonic recipe from Mom Jago; both of these things will improve your resistance to an infection and assist you survive the ultimate space of the map. (Naturally, having each is significantly better.)

Additionally, you will must journey via the Windscale Plant and the Oberon Digsite. These areas are stuffed with Ferals and B.A.R.D. Robots in your means in, and you will have to face several types of enemies if you escape via the identical route relying in your ending. This implies you may wish to craft loads of therapeutic provides, have an excellent gun, and loads of ammo.

With that established, let’s break down how one can get every of the six Atomfall endings!

All six endings require you to move via the lethal Windscale Plant and the Oberon Dig Website after it.

Tips on how to Get All Atomfall Endings

Here is how one can get every of the six Atomfall endings. Efficiently finishing an ending and escaping with that associated NPC will earn you an achievement.

‘Again Door’ Ending (Dr. Garrow)

To search out Dr. Garrow, there are a two most important methods to begin this path to get her ending.

  1. “Assist” Sims in Wyndham Village (Both with details about the shopkeeper, or the Vicar – a questline that may be began by getting into the Church.) He provides you with a move that may allow you to peacefully cross into Skethermoor and the Jail itself.
  2. Breaking into the Jail by way of Skethermoor, or from the Interchange itself (advisable) by accumulating the Crane Management Room Keycard and utilizing the crane to open the way in which close to Robotics.

You may discover her in a cage contained in the jail, on the very backside of the power. Utilizing the Sign Redirector, you may free her to proceed this ending. She’ll escape via the door to the interchange, locking it behind her in the event you did not make your means in via possibility 2 above.

She’ll run straight to Central Processing within the Interchange, and you may speak to her once more. She’ll ask you to enter Robotics, and gather her notes from her Workplace, which could be unlocked with the Head Workplace Keycard in decrease Robotics. Be able to battle just a few Robots. Discover these on her desk, and return to her in Central Processing.

As soon as you’ve got returned her notes, she’ll ship you to the Casterfell Dam Information Retailer, situated to the East of the Casterfell Dam.

Inside you may discover one other Robotic to take down, after which head all the way in which to the again to activate the facility for the doorways by utilizing the Sign Redirector once more. This may allow the turret exterior the door, in addition to unleash waves of rats. Utilizing the sign redirector, you may must flip the facility switches to allow energy on the far door near the doorway, in addition to the 2 doorways earlier than in the event you want extra coaching stimulants.

Head upstairs to the 2nd Ground, the place you may discover one other Information Card Reader, which restores full energy to the Information Retailer. Head downstairs to the console, and select “GEN ERA” to proceed working with Dr. Garrow to flee by deleting the info. After doing so, head again to the Interchange’s Central Processor to speak along with her once more.

If you would like – Garrow will clarify Oberon and what occurred within the space. As soon as she’s executed, she’ll inform you the ultimate factor she wants – a pattern from Oberon.

If you happen to’ve powered up all 4 Information Shops within the Interchange already, you may proceed to Oberon. If not, that is the following factor you may must do so as to enter the Windscale Plant and get to Oberon.

Cross over to Oberon by way of the Windscale Plant, and I extremely advocate that you simply deliver just a few Unusual Potions with you to counteract the consequences of An infection, in addition to having the Experimental Shot that unlocks some advantageous expertise. You may must make your means via the Windscale Plant, heading via two tunnels to get to the Oberon Dig Website itself.

As soon as contained in the Oberon Dig Website, head left and make your means via the construction till you attain the Management Room. On the decrease stage is the “Pattern Extractor Console” stage – pull this lever and watch the equipment take the pattern. When it is completed, head out the left door of the Management Room, and it’s best to solely must battle 2 enemies to get to the pattern.

Retrace your steps to return to Dr. Garrow, who’s now in her workplace in Decrease Robotics. Escape along with her to finish this ending.

‘Emergency Extraction’ Ending (Joyce Tanner)

First, you may want to move to the Distant Bunker within the northeast of Casterfell Woods to satisfy Joyce Tanner. After you’ve got executed that and opened up The Interchange, you may discover her camped out in Information Retailer Charlie.

Joyce will ask you to retrieve knowledge from the Casterfell Dam Information Retailer at 22.5E, 92.4N in Casterfell Woods by reactivating the pc and utilizing the “GEN MOVE” command. Take be aware that doing this may lower off the “Again Door” ending with Dr. Garrow totally; if you wish to get each, it’s best to make a tough save earlier than executing the command.

Subsequent, Joyce tells you that she will get a message out to her compatriots exterior of the Quarantine Zone, however you may must activate the three Radio Towers to do that. There may be one Radio Tower every in Slatten Dale, Skethermoor, and Casterfell Woods.

Every Radio Tower would require its personal particular key to deliver it on-line; here is the place yow will discover them:

  • Slatten Dale Radio Tower Keycard: Present in a cave within the quarry beneath the Slatten Dale Radio Tower at 31.0E, 75.3N
  • Casterfell Woods Radio Tower Keycard: Discovered inside Bunker L9 at 23.3E, on the higher stage stuffed with toxic gasoline.
  • Skethermoor Radio Tower Keycard: Discovered within the Car Storage Bunker at 43.4E, 74.6N, on a big desk within the far again of the higher stage.

After you have the Radio Towers powered again up, return to Joyce Tanner. She’ll ask you to safe a pattern of Oberon on the Oberon Dig Website after which kill Oberon after you gather it.

You will not have any points in the event you kill Oberon with explosives. If, nevertheless, you kill it with Dr. Holder’s poison, she’ll add an additional goal so that you can go and kill Dr. Holder earlier than she’ll can help you escape.

As with the opposite endings, you may must battle your means via the newly-spawned enemies within the Windscale Plant and in The Interchange to make it to Joyce. While you attain her extraction chopper and speak to her, she’ll knock you unconscious and you may unlock this ending.

‘At One with the Soil’ Ending (Mom Jago)

Make your strategy to Casterfell Woods and meet Mom Jago. She’ll inform you that she wants you to retrieve her pocket book from the Druids within the Fort Ruins. Retrieve the pocket book and return it to her; she’ll then provide you with an providing for The Talking Cave. Ship the providing to The Talking Cave after which return to Mom Jago.

Retrieve the Progress Stimulant within the Medical Tunnels in The Interchange, after which make your means all the way down to the Oberon Dig Website. Put the Progress Stimulant into the Fireplace Security Fluid Enter on the catwalk to the Northwest of the Oberon meteorite within the Oberon Dig Website. Head all the way down to the pit and open the Fireplace Security System Valve on the 2 yellow fireplace security foam cannons on reverse websites of the Oberon meteorite. Then, activate the Fireplace Security System within the management room.

The Oberon Dig Website will begin to collapse and you will have to flee. The Windscale Plant shall be stuffed with some Protocol Troopers, no less than one B.A.R.D. Flamethrower Robotic, and Captain Sims close to the exit. Closely-armed Protocol troopers shall be in The Interchange combating Druids; the Druids shall be pleasant to you and the Protocol troopers shall be hostile to you.

Make your strategy to the Fort Ruins and you can see it beneath assault from Protocol Troopers with the Druids defending. Head inside and make your strategy to the underground space within the Fort Ruins. You may choose to talk to Mom Jago if you want, however all you must do is dive into the glowing blue pit to finish this ending.

‘Operation Atomfall’ Ending (Captain Sims)

Finishing the “Operation Atomfall” Ending begins with assembly Captain Sims in Wyndham Village. He’ll ask you to report something suspicious that you simply discover to him in trade for getting free reign via Wyndham Village, not like the opposite residents.

There are just a few tidbits of data that you possibly can give him such because the pagan sympathies of Morris Wick, however the best factor to do is to right away head into St. Katherine’s Church and uncover the murdered lady. You may then report this to Captain Sims, and he’ll provide you with a brand new process.

Earlier than your arrival, a Protocol Radio Half was stolen and Captain Sims wants it. Head into The Talking Cave at 23.0E, 85.4N in Casterfell Woods and you will find the Protocol Radio Half all the way in which towards the again.

Carry the Protocol Radio Half again to Captain Sims and he’ll then inform you to destroy Oberon. A be aware: in my pre-launch playthrough, destroying Oberon with the poison gasoline bugged out Captain Sims; it is simpler (and far much less work) to destroy Oberon with explosives.

Struggle your means again out of the Windscale Plant and The Interchange and make your strategy to the Village Corridor in Wyndham Village; you may discover a be aware from Captain Sims telling you to satisfy him in Skethermoor. Journey to Skethermoor, speak to Captain Sims, and you may unlock this ending.

‘Oubliette’ Ending (Dr. Holder)

First, you may must make your strategy to the Medical sector in The Interchange. You may discover the Church Cellar Key to the fitting instantly after getting into; this may get you entry to the basement of St. Katherine’s Church. Head inside and you may meet Dr. Holder.

Dr. Holder will clarify his plan to kill Oberon and he’ll provide you with entry to the Experimental Inoculation, a essential merchandise that unlocks the third column of Conditioning Abilities; certainly one of these Abilities will increase your resistance to an infection and can make surviving the Windscale Plant and Oberon Dig Website a lot simpler.

Dr. Holder needs you to retrieve Pattern One from the decrease stage of the Medical sector in The Interchange. Make your means again to the Medical sector after assembly Dr. Holder and retrieve Pattern One from the decrease ranges per his directions by accessing the raise with Holder’s Keycard and exploring the decrease space of the Medical sector.

You may additionally must free Dr. Garrow from Skethermoor Jail if you have not already; merely head inside and work your strategy to the underside of the jail. You can free her with the gadgets you discover contained in the jail which embrace the Sign Redirector if you do not have one already.

Return to Dr. Holder with Pattern One and he’ll poison it. At this level, he’ll ask you the place Dr. Garrow is; if she’s already in The Interchange, he’ll inform you that he’ll meet you there. While you make it to The Interchange, Dr. Holder will kill her and clarify that her recklessness led to the disaster that resulted within the quarantine.

Dr. Holder will then hand you Poisoned Pattern One and inform you to make your strategy to the Oberon Dig Website. Filter out the enemies if desired, then put the Poisoned Pattern One into the Fireplace Security Fluid Enter on the catwalk to the Northwest of the Boeron meteorite within the Oberon Dig Website.

Head all the way down to the pit and open the fluid launch valves on the 2 yellow fireplace security foam cannons on reverse websites of the Oberon meteorite. Then, activate the Fireplace Security System within the management room.

Escape the Oberon Dig Website and you will have to battle previous Druids and Mom Jago within the Windfall Plant. While you make it to The Interchange, you may must make your well past Protocol Troopers and Outlaws combating a battle within the path to Slatten Dale.

Make your strategy to the Medical Tunnels by touring to Information Retailer C and dealing your means downstairs. You may discover Dr. Holder on the finish of the Medical Tunnels; communicate with him and you may escape, unlocking the “Oubliette” ending.

‘Do You Require the Operator?’ Ending (The Voice on the Phone)

The “Do You Require the Operator?” Ending is the equal of Fallout: New Vegas’ “Wildcard” ending — it serves as a failsafe if all the different endings are closed off to you because of the associated NPCs being useless. (In any case, you may’t kill a voice on a cellphone.) Additionally it is one of many best endings to get.

After you have entry to the Windscale Plant, it’s best to get a cellphone name from The Voice on the Phone promising you an escape in the event you kill Oberon. Make your means via the Windscale Plant and the Oberon Dig website. Arm the 4 self-destruct expenses surrounding Oberon, then pull the self-destruct lever on the console.

You have to then escape the Oberon Dig Website. From there, the Windscale Plant shall be stuffed with a mixture of Druids and contaminated Druids who will battle you. The crimson cellphone on the Windscale Plant entrance will ring, and The Voice will inform you to return to the Bunker the place you began the sport to flee.

The Interchange and Wyndham Village shall be beneath assault by Druids, and Protocol shall be combating again towards them. Equally, Slatten Dale shall be beneath assault by Druids and the Outlaws shall be combating again towards them.

Make your strategy to Slatten Dale, head again to the unique Bunker, and return to the room the place you awoke. Reply the cellphone, and say that you’re prepared to go away to get this ending.

On the finish of the sport, you may be handled to a slideshow a la Fallout: New Vegas. Among the finish playing cards relate to your chosen ending and others relate to your playstyle.

Tips on how to Get All Six Atomfall Endings in One Playthrough

It is doable to get all six Atomfall endings in a single playthrough so long as you make a tough save at a essential second. Ensure that to make a tough save earlier than you execute the “GEN ERA” or “GEN MOVE” instructions on the Casterfell Dam Information Retailer in Casterfell Woods; every of those decisions will lock out one ending.

As soon as you’ve got made this save, you are able to do all 5 of the opposite endings in the identical playthrough so long as you do not kill any of the associated NPCs. When you have got these 5 endings executed, you may reload this save, make the opposite selection between GEN ERA and GEN MOVE, and unlock the sixth and remaining ending.


Thanks for studying our Atomfall Endings Information — we hope you’ve got discovered it useful! You may be taught extra concerning the sport by studying our different guides beneath.

Extra Atomfall Guides

Normal Guides

Map Guides

How-Tos

Puzzle Guides

Selection Guides

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