Best Engineer Build in Killing Floor 3 – Destructoid

Greatest Engineer Construct in Killing Flooring 3 – Destructoid Players Enviornment

A man wearing military clothes, a helmet and visor while carrying a shotgun in his hands in Killing Floor 3.

Screenshot by Destructoid

This is our really helpful construct for KF3’s Engineer Perk.

The shiny new third entry into the Killing Flooring sequence is lastly right here. That includes six lessons at launch, the sport has a ton of weapon, ability, and Perk selection, all of which contribute to its excessive replayability worth.

One in all these Perks is the Engineer, a heavy-hitting soundwave enjoyer who thrives on slaughtering Zeds with shotguns, explosives, or sound. He is among the much less attention-grabbing Perks within the recreation, failing to face out sufficient amid different shotgun and explosive customers, however carries a really potent gadget that might make or break excessive problem runs.

That will help you be on high of your recreation always with the Engineer, we’ve crafted the next construct.

The Greatest Construct for Engineer in KF3

The Engineer has two shotguns, a grenade launcher, and a laser rifle at his disposal, every taking part in considerably in another way. For the sake of our construct, we’ll be going for a Shotgunner Engineer playstyle, utilizing his two shotguns kitted out with completely different bullets for max single- and multi-target harm. The Engineer is a unbelievable Perk for clearing large waves of enemies as a result of his gadget, however because it received’t all the time be out there, we’ll need to depend on his second major weapon apart from his default one.

Pump-action shotguns are simply too OP in KF3 to be ignored, and the Engineer’s default Contek CSG is completely able to butchering Zeds at any problem.

Loadout

A pump-action shotgun painted with wild colors and equipped with a foregrip and drum magazine in Killing Floor 3.
Typically, the default gun is the most effective one. Screenshot by Destructoid

Right here’s our really helpful construct:

  • Major:
    • Contek CSG:
      • Incendiary Shells
      • Shotgun Suppressor
      • Laser Sight
      • Reflex Sight
      • Drum Magazine
      • Excessive-Velocity Receiver
    • Bonebreaker
      • Explosive Slugs
      • Shotgun Suppressor
      • Laser Sight
      • Reflex Sight
      • Drum Magazine
      • Quick Motion Receiver

The Context is a pump-action shotgun, whereas the Bonerbreaker is computerized. For close-range Zeds in want of a correct thrashing, you’ll need to use the Contek, whereas long-range altercations must be dealt with with the Bonebreaker, whose explosive shells will make sure the goal and something round it’s blown to Kingdom Come. Moreover, Contek is ideal for greater, closely armored Zeds as only some hits to important areas are sufficient to stagger and open them for an execution.

  • Aspect Arm:
    • Krait
      • Electrical Ammo
      • Suppressor
      • Laser Sight
      • Reflex Sight
      • Prolonged Magazine
      • Heavy Body Receiver

Krait is among the higher aspect arms within the recreation, offering a great rapid-firing absolutely computerized choice to the Engineer. Whilst you received’t be utilizing it on a regular basis, it’s good to have it kitted out for the uncommon event you’re knocked down or simply have to spray and pray into a bunch of crazed Zeds. The Heavy Body Receiver will gradual its hearth charge a bit, however the large harm uplift is greater than price it, given how rapidly the gun fires anyway.

Expertise

A man wearing a military uniform and carrying a shotgun in his hands in Killing Floor 3.
The Engineer, like all different Perks, has his strengths and weaknesses. Screenshot by Destructoid

Very like different Perks within the recreation, the Engineer has his personal set of passives, throwable buffs, and gadget enhancements that permit him to realize final energy. Since we went for a shotgun-focused loadout, we’ll additionally goal shotguns within the ability tree, whereas specializing in growing Bouncing Betty and Bunkered’s efficacy.

  • Passives:
    • Device Up
    • Main Injury
    • Bleed for Pace
    • Scatter Plot
    • Rally Beacon
  • Throwable
    • Grounded
    • Capability Enhance
    • Tremendous Shredder
    • Capability Enhance
    • Second Time Round
  • Gadget
    • Stabilize
    • Wall of Sound
    • Clear the Space
    • Sonic Salvo
    • Reverb Pedal

With this ability set, you’ll have a ton of harm output each out of your weapons, and your throwable and gadget. You’ll even have plenty of buffs to your mobility and protection, whereas retaining plenty of effectivity in boss fights as a result of simply how highly effective your soundwave blasts shall be.


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