The thought for Fragpunk began with an all-too-relatable on a regular basis tragedy: a smashed telephone display.
However whereas the neon gentle spectrum smeared throughout damaged and battered tech completely encapsulated the concurrently rebellious and dystopian feeling that Fragpunk aimed to seize, the metaphor went deeper nonetheless.
When a lot of our day-to-day is wrapped up in that one gadget, the splintered display represents a fractured world and completely different, disparate and but one way or the other parallel views of the identical actuality.
Fragpunk takes place within the Shardverse, a world shattered by a mysterious factor referred to as Glunite which gave common individuals from alternate realities superb powers, however made them reliant on the supernatural substance to outlive. Now working as mercenaries referred to as Lancers, they battle on completely different Shards over no matter Glunite they’ll discover.
Between each spherical, gamers in Fragpunk are dealt Shard Playing cards, which Lancers use to twist the world round them to their benefit or the detriment of enemies. They are often as foolish as turning on huge head mode for the enemy group, or game-changing as tearing open a portal to a parallel model of the map you’re enjoying on that Lancers can bounce between on-the-fly and basically double the enjoying area on provide.
So, in that sense, Fragpunk’s multiverse isn’t simply visible, however contributes to gameplay as effectively.
“What I feel makes our recreation stand out is the expertise that no two rounds are ever the identical,” Fu Wenhe, Fragpunk narrative director at Dangerous Guitar studio says. “We’ve achieved this by sticking to our core concept, to bend the principles and break the norms. We do that constantly by our artwork design, our narrative design and our gameplay design.
“From the very starting our aim for designing this recreation is so it may be performed and loved by international gamers, in order you’ll be able to inform, a number of our concepts or inspirations are studying from international mainstream media.
“For instance, our artwork type – with a mixture of 2D and 3D – was impressed by the Spider-Verse films.”
However with Fragpunk, the Spider-Verse inspiration appears to be extra than simply aesthetic.
Whereas the characters may come from completely different alternate universes, one of many key components of the Spider-Verse type is that, regardless of their disparate parts, the characters nonetheless have a way of concord with the world and solid round them.
On this, Fragpunk’s aim is to emulate that concept of a cohesive world that’s immediately recognisable, however the place the roster feels each acquainted and completely different on the similar time. It’s a tricky steadiness which the event group hopes to attain by taking a narrative-first strategy to every character’s place within the recreation’s world.
“What we’re attempting to keep away from is specializing in a single character,” Li Yiming, Fragpunk artwork director, explains. “So we needed all the characters to have a constant logic and design tips together with the type, look, animations, ability results and color use as effectively.
“We need to give an general steadiness of all of the characters to allow them to present their particular person personalities, but additionally give a unified constant artwork type.”
“We had the lore set down from the very starting of the sport, nevertheless it’s true that we’ll regularly and frequently replace our setting throughout recreation improvement,” Fu provides. “It’s the narrative group who offers the lore and the prototype of the character concept, then the artwork group comes up with a number of completely different design parts whereas additionally offering their options, then we’ll focus on which prototype is value pushing ahead with.”
Virtually as essential as Fragpunk’s characters although are the maps and environments they inhabit, which are sometimes probably the most seen manifestations of the Shardverse and a number of realities at play in-game.
Whereas Fragpunk is a aggressive shooter at coronary heart, Dangerous Guitar has additionally tried to convey the traditional map archetypes that it attracts on – your transport depots filled with corridors and vans to explode, your crumbling temples filled with waist-high partitions to leap over and slide behind – into its distinct type too; once more by putting their narrative motive to exist throughout the Shardverse on the forefront.
Our working course of with the map design group is a parallel line,” Fu says. “[The narrative team] give them a tough theme they usually’ll design the map – the participant routes, the bomb web site – however what the narrative does is ready the setting, the placement and the lore behind it. However we attempt to not give them too many necessities to provide them a number of freedom.”
“When the map design is completed by the design groups, they then give the map again to us so we can provide the places completely different callouts, signatures and decorations so gamers can simply distinguish between completely different callouts,” Huang Jingsi, a story designer engaged on Fragpunk, continues.
“Though the job was beneath the narrative group, there have been two issues we needed to attain: first, we needed to ensure the names had been in keeping with the lore and world of Fragpunk, however second we additionally needed to ensure that gamers might simply name out places to their teammates. As you’ll be able to see from the earlier demos, most of those names are widespread names like ‘mid’, ‘A-side’, ‘B-side’”.
Nevertheless, whereas the narrative advantage of parallel universes is apparent, within the hero shooter and free-to-play stay service style the place there’s an expectation of recent characters, maps and seasonal themes throughout a interval of a few years, it may possibly additionally serve a sensible function as effectively.
It is a actuality Dangerous Guitar is up entrance about, particularly within the battle for consideration all aggressive FPS video games must battle. The Shardverse not solely offers a compelling conceit for the motion in Fragpunk to happen, however a real and unforced method to discover completely different fashions, references and even lore-rich moments from a personality’s backstory or doable future in a method that also feels extra severe than the Prepared Participant One-esque hodge podge of different stay service video games.
“Once we had been designing the Shardverse, we had been designing it deliberately as a result of we’re a hero shooter – particularly a hero shooter with a punk artwork type,” Fu explains. “A punk artwork can embody a number of completely different design supplies, so we needed to have this very inclusive world view and lore to provide more room to design and future improvement.”
“For our skins we’ll have completely different ranks, so for the decrease ranked skins we would simply change the color or the supplies, however for the upper skins we’ll have a number of breakthroughs that you may’t think about what they’ll turn out to be,” Li clarifies.
“The purpose for us is to make issues that look cool, or humorous, or we’ve an concept for increased stage skins the place it reveals a second of their story – it might be the previous or the longer term, a sure second of this character.”
However Dangerous Guitar’s ambition isn’t simply to dig into these concepts with paid-for cosmetics, however to deepen and diversify Fragpunk’s lore by a variety of various media. In addition to in-game environmental, emergent and atmospheric storytelling, each digital graphic novels and animations are on the playing cards.
“We’re very inclusive of all types of media and wish to use all types of media to discover our recreation’s lore,” Fu states. “As you’ll be able to inform in-game, we’ll have the textual content telling you the story, but additionally the character’s voice strains let you know about their tales.
“Then we’ll have comics telling story updates, the skins. For out of the sport, we’ll have comics, animated trailers, and we’re attempting to make use of all types of media to inform the story.”
For extra about gameplay and the way Fragpunk seems like each shooter, in every single place, all of sudden, additionally try our preview and interview with Dangerous Guitar artistic director, Xin Chang.
Fragpunk will launch on PC by way of Steam and the Epic Video games Retailer on March sixth. The PlayStation and Xbox console model needed to be delayed and is coming at a later date.
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