Journey Escape Mysteries has quite a few homicide thriller tales you may unravel by unlocking chapters. Rendezvous, launched in July 2025, follows the story of two characters, Kate and Melissa, as they seek for Kate’s sister, Allie, in France.
Let’s dive proper into an entire walkthrough of Journey Escape Mysteries: Rendezvous, together with each merchandise you should discover to progress all through its seven chapters.
Journey Escape Mysteries: Rendezvous chapter one walkthrough
Journey Escape Mysteries: Rendezvous’s first chapter begins with Kate and Melissa speaking a few mysterious package deal addressed to Allie, Kate’s sister, and open it. Right here’s an entire step-by-step to fixing this part:
- Comply with the tutorial by opening the blue toolbox and shutting its menu.
- Test underneath the sofa pillow for a key.
- Use the important thing on the desk drawer and skim the observe.
- Acquire the hidden star on the bookshelf, adopted by the tutorial’s free stars.
- Use the observe’s clues to show the toolbox’s dials in order that they learn as “KEY.” Declare the field cutter and the Phillips-head screwdriver.
- Seize the purple mug on the desk and the blacklight on the bookshelf.
- Use the field cutter on the cardboard field to discover a miniature Eiffel Tower.
- Faucet on the Eiffel Tower. Use the field cutter on the barcode to disclose 54. Take note of its patterns.
- Use the field cutter on the bottom-left leg to disclose 27.
- Use the blacklight on the top-right leg to disclose the order of every quantity by their sample. Some patterns overlap, requiring us so as to add sure numbers collectively.
- Use the Phillips head screwdriver on the bottom-right leg to discover a four-digit quantity puzzle. Utilizing the sample trace as a reference, enter the next numbers:
- 2+7 = 9
- 5+4 = 9
- 2+4 = 6
- 7
- Resolution: 9967
- Learn the scroll inside. Place the purple mug atop the observe to seek out an tackle, 53 Rue de Plauner.
After fixing this set of puzzles, Kate and Melissa will make a journey to France to seek out Kate’s sister, Allie. You’ll now have one other batch of things to seek out and puzzles to resolve, as detailed under:
- Acquire the 2 title placards from the middle desk.
- Faucet on the desk. Open the 2 proper drawers to seek out pc chips and a clean ID card, adopted by one other title placard and a handwheel within the bottom-left compartment.
- Choose the keycard printer subsequent to the pc monitor. Insert the chips and join each by its shade. You possibly can rotate every chip by tapping on it. You’ll discover the precise answer under:
- Learn the résidents and créateur de cartes d’identité information.
- Head again to the foyer. Faucet on the telephone contained in the desk’s purse to name Murphy. He’ll let you know Allie’s birthday is March 24.
- Head to the pc and insert 5, 24, and 3 into every class earlier than creating the cardboard. Use your clean ID card on the cardboard machine.
- Head again to the foyer. Use the handwheel on the golden pipe subsequent to the sofa. Seize the placard within the water.
- Use the 4 placards on the wall above the flowers. Rearrange them in keeping with the symbols, as proven within the picture under:
Finishing this puzzle will reveal a card reader subsequent to the elevator. Use your new keycard to unlock it, letting you entry Allie’s penthouse room. Listed here are your subsequent steps to fixing this part:
- Acquire the purple flower from underneath the carpet.
- Work together with the hallway desk’s drawers to discover a inexperienced flower and a stylus. Tapping on the plant may even offer you Pampas grass.
- Pull open the curtain and accumulate the orange flower.
- Faucet on the darkish sq. underneath this similar window to disclose a button. Use the Pampas grass to activate it and discover a gold key.
- Insert the three flowers into the flower portray to disclose a map puzzle. Your aim is to swap items to type an image whereas utilizing the arrow button to flip them horizontally, as wanted. You’ll discover the answer within the picture under:
- Acquire the diamond key from the finished puzzle.
- Faucet on the window behind the scenes from earlier than. Open its secret panel and use each keys to uncover one other puzzle.
- Utilizing the earlier puzzle’s digicam values as a touch, insert the next numbers into every spot:
- Mailroom: 8
- Entrance entrance: 2
- Fitness center: 3
- Exterior: 7
- Pool: 5
- Foyer: 9
Finishing the puzzle above will reveal a keypad that unlocks the door. The panel seems as one other puzzle that references the earlier quantity set. This time, the set on its left facet reveals the order wherein you should enter every quantity.
With this in thoughts, use your stylus to enter 275398 into the panel, letting you unlock Allie’s room.
Ending this puzzle will result in a cutscene involving you, Allie, and Melissa. Watching it is going to wrap up Journey Escape Mysteries: Rendezvous’s first chapter, main instantly into its second half.
Journey Escape Mysteries: Rendezvous chapter two walkthrough
As you start Journey Escape Mysteries: Rendezvous’s second chapter, you’ll study extra about Allie and her fiancé, Mark. You’ll go to Mark’s cafe gallery and witness a buyer, Lynn, speaking in regards to the disappearance of her boyfriend, Luc. Your first goal is to disable the cafe’s Wi-Fi earlier than investigating additional.
With these new clues in thoughts, take the steps under to begin Journey Escape Mysteries: Rendezvous’s second chapter:
- As soon as Kate begins holding her telephone, drag it over the doorway to find that the Wi-Fi sign is stronger within the gallery.
- Faucet on the gallery door and repeat the method to find the router behind a poem subsequent to the cafe’s doorway.
- Choose the router’s show to discover a coloured dot puzzle. You’ll discover the answer by interacting with the road sculpture within the middle of the gallery and imagining every shade part combining into distinct numbers. Doing so reveals the next solutions:
- With these three numbers in thoughts, faucet on the audio exhibit’s blue display screen subsequent to the cafe’s entrance. Enter the three numbers above to get the next hints:
- 2 – River and mountain lap up the wonderful solar. The deer takes it in.
- 4 – Mountain calls to deer, come up and scent the roses like your good friend the chook.
- 6 – Because the swift river meets the pond, the resting deer nibbles the berries.
- Now that we now have these new hints, work together with the portray above the coloured quantity sculpture. Utilizing the audio exhibit’s solutions as a reference, join every phase of the portray utilizing the dots to seek out your three solutions for the coloured dot puzzle. You’ll discover every answer under:
- Now that we now have this ultimate piece of the puzzle, activate every line inside the dot puzzle to entry its cables. Faucet on it to discover a lifeless distant and a USB.
- Earlier than returning to the cafe, open the closet door subsequent to the router to gather your first sculpture piece.
- Head again into the cafe and use the lifeless distant on the client with the laptop computer to show it right into a charged distant.
- Discuss to the client with scissors and coloured material in entrance of them. They’ll ask you to show the TV within the gallery on in alternate for his or her scissors.
- Use your charged distant on the TV to show it on earlier than returning to the cafe and gathering the scissors.
- Use the scissors on the router spot to deactivate the gallery’s Wi-Fi. Acquire the 2 sculpture items from underneath the desk the place the older buyer was sitting and subsequent to the gallery’s entrance.
- Go behind the cafe’s counter. Acquire the sculpture piece earlier than opening the cupboard and grabbing some paint.
- Activate the inexperienced button to uncover a panel on a wood door.
- Return to the gallery. Faucet on the portray within the far again nook of the realm and insert your 4 sculpture items into its show. You’ll discover this puzzle’s answer within the image under:
- Return to the wood door you lately uncovered. Match the coloured numbers to their respective door spots. If there are a number of of the identical shade, use whichever circle dimension matches that of the door. Doing so reveals the mix as 72694.
- Opening the door leads you into Mark’s studio. Decide up the electrical tape from atop the desk subsequent to the staircase.
- Seize the drum key off the ground and the empty cup on the blue chair’s arm.
- Use the drum key on the drum set to open it, letting you choose up a small key and a second USB.
- Return to the cafe’s barista counter. Use the empty cup on the espresso machine to make an espresso.
- Go to the gallery and use the small key on the locked show underneath the coloured quantity sculpture. Decide up the paint and artwork provides from inside it.
- Climb again as much as Mark’s studio. Place the espresso cup on the chair’s arm to unlock a secret compartment containing a 3rd USB and a few additional paint.
- Choose the parchment on the desk. Use the paint and artwork provides on it to begin a brand new puzzle.
There are a number of features to this subsequent puzzle. Utilizing the 4 paint colours and their numbers, you’ll want to put paint drops primarily based on every sq.’s sum and the variety of droplets they require, proven by the dots above every sq.. Right here’s how every sq. ought to look earlier than finishing the puzzle:
When you place each droplet, use your brush on every area to color them in. In the event you unintentionally use the mistaken paint, you should utilize the paint knife to scrape it away. After finishing all eight squares, press the arrows to course of them and wrap up the puzzle.
Ending the puzzle will reveal a 3D printer with a USB beside it. Comply with the steps under to complete the remainder of the chapter:
- Decide up the USB subsequent to the 3D printer.
- Head right down to the artwork gallery. Use {the electrical} tape on the router to repair the Wi-Fi.
- Return to Mark’s studio and faucet on the PC within the again proper nook. Insert all 4 USBs into it.
You’ll now have one ultimate puzzle to finish for this second chapter. Your aim is to insert every set of numbers into every sq.. You’ll must align them in order that these under and above the equal indicators match. Listed here are the options for all three components:
Finishing the puzzle reveals a number of plot factors that Kate and Melissa will talk about within the subsequent chapter. Following this dialog, you’ll full Journey Escape Mysteries: Rendezvous’s second chapter and be prepared to start half three.
Journey Escape Mysteries: Rendezvous chapter three walkthrough
After Kate and Melissa inform Allie about their findings concerning Mark’s AI utilization, Camille’s card, and Luc’s disappearance, Allie will name Camille and Luc to see what’s occurring. The scenario is suspicious, prompting Kate and Melissa to analyze additional. Listed here are some preliminary steps to take:
- Acquire the portray from underneath the sofa. Transfer the purple blanket to disclose a puzzle.
- Decide up the candlestick from the desk and the vase from subsequent to the hearth.
- Transfer one of many sofa pillows to discover a knob. You’ll discover one other knob inside a cupboard subsequent to the teal chair.
- Place the candlestick atop the cupboard.
- Faucet on the terrace door. Decide up the cheese knife from the small desk.
- Seize the knob on the outer ledge and the portray earlier than heading again inside.
Now that we’ve collected each merchandise from this space, it’s time to resolve a puzzle involving the sofa sample, the flowers on the cupboard, and the bed room door’s lock. Our first step is to have a look at the sofa’s puzzle. Every circle has a sample, which you’ll match up with 4 squares on the cupboard’s flower puzzle.
Utilizing this as a reference, hint the flower puzzle’s paths for every of the 4 patterns. You’ll discover the 4 paths and locations within the photographs under.
As you mentally map out every path, observe the places of the flowers’ darkish petals. Head to the bed room door and faucet on every circle to match the 4 petals. Doing so will unlock the door, permitting you to discover Allie’s bed room for extra clues.
Now that we’re in a brand new space, use the steps under to advance additional:
- Pry the nightstand subsequent to the mattress open together with your cheese knife to take away its knob.
- Use the sink to fill your vase with water.
- Use the vase of water on the hearth in the lounge to disclose one other puzzle. Place the 4 knobs contained in the puzzle.
With this puzzle, your goal is to put and rotate every knob till they’re pointing to the variety of knobs proven on their middle circle. It’s essential to do that for those already on the board and the 4 purple variations you picked up earlier on this chapter. You’ll discover the answer within the image under:
Ending the puzzle will reward you with one other portray and a observe. Studying the observe provides you with a clue, “From east to west,” with an association that matches the work above Allie’s mattress. Return to her bed room and place your work inside the 4 canvases to start one other puzzle.
The answer lies past the terrace. There are 4 landmarks—the Eiffel Tower, Notre-Dame, Les Invalides, and the Tour Montparnasse. You’ll organize every portray by trying on the easternmost landmark and transferring west whereas following the arrows proven on the observe. The photographs under present the reply to this puzzle.
Fixing this puzzle reveals one other observe, telling you “the clock is the important thing. Flip the time to three:08.” Work together with the clock in the lounge. Earlier than Kate will get an opportunity to take action, a dart will fly at her, sending her via a trapdoor.
We’re now caught inside an underground cell. Comply with the steps under to get Kate out of this predicament:
- Faucet on the pillow and choose up the board beneath it.
- Reduce open the mattress on the ground utilizing your cheese knife. Decide up the glass items.
- Faucet on the show on the glass door. Drag the glass items to the interface to begin one other puzzle.
For this puzzle, you should place every glass piece onto the grid. All of them have symbols with two traits—form and shade. Every form has to share precisely one trait with these above or under it, whereas additionally sharing zero traits with these to its left or proper. The image under reveals this puzzle’s answer:
Now that you just’re out of the cell, choose up the quantity board beneath the TV stand and take a look at it. At first, you’ll see dozens of numbers and arrows. Inserting the board atop it is going to reveal your beginning place and quantity: a one with an arrow pointing northeast. The arrow signifies which route the subsequent quantity is, whereas the quantity signifies what number of squares away it’s.
With this data in thoughts, faucet on the show subsequent to the purple door. Choose the sq. that matches the one on the quantity board and comply with its instructions to activate the remaining. You’ll discover the complete answer under:
After activating each sq., you’ll uncover that it spells out “GRAY.” You’ll unlock a video surveillance space and achieve an invitation. When you’re prepared, seize the baguette from the desk and use it to knock over the key above the purple door. Unlock the door to flee the underground space, discover Melissa, and wrap up Journey Escape Mysteries: Rendezvous’s third chapter.
Journey Escape Mysteries: Rendezvous chapter 4 walkthrough
Within the final chapter, Kate discovered a celebration invitation that led her and Melissa to a fortress. Nonetheless, they’re unable to get in, so it’s as much as us to discover a means in. Listed here are some first steps to doing so:
- Acquire the stone from underneath the dust pile close to the tree.
- Seize the nicely deal with close to the nicely.
- Use the nicely deal with on the nicely. Acquire the bucket that seems.
- Use the bucket on the tree. Faucet on the department to gather it.
- Use the department on the boulder blocking the door to seek out one other stone and a dagger.
- Use the dagger on the vine-covered wall. Do the identical with the patterned stone on the nicely.
- Seize the bucket once more and apply it to the water. Splash the water on the wall we simply uncovered.
- Use your three stones on the wall part.
We now have a mysterious stone puzzle to resolve. Beginning with the 2 slots with outer designs as hints, your aim is to put every stone in order that its sides match. You’ll discover the answer to this puzzle under:
When you full the puzzle, you’ll discover new cracks have fashioned round it. Use your dagger to interrupt them and uncover the next codes:
- A down 1
- R up 1
- P down 3
- L down 5
You’ll additionally discover arrows pointing to every clue. A down 1 has one arrow pointing right down to it, R down 1 has two, P down 3 at three, and L down 5 at 4. With these clues in thoughts, we are able to now unlock the fortress door.
Head out of this menu and faucet on the door. The primary dial is already set to A, so you may faucet it as soon as to carry it to C. From right here, take the second dial and switch it till it’s one letter above R. Repeat this utilizing the hints above to get the answer, CLEF.
We’re now contained in the fortress’s wine cellar. Right here’s a step-by-step information to fixing this space:
- Open the 2 hidden compartments within the wood door and wall. Acquire the ’04 bottle from the wall. Ignore the ropes for now.
- Open the drawer of the desk to seize a wine opener. You’ll additionally discover a ’91 bottle underneath the desk.
- Use the wine opener to interrupt open the panel within the stairs. Seize the ’89 bottle.
- Open the wine show. Place every bottle in its appropriate slot, relying on its 12 months.
Finishing this mini puzzle will reveal a touch, “00 79 89 96,” beneath the show. Discover these 4 wine sections and depend what number of bottles are in every and what route they’re going through. You’ll find yourself with the next solutions:
- 00: Three down
- 79: 4 proper
- 89: One down
- 96: Three left
Now that we all know the reply, faucet on the door up the steps and enter this code utilizing the arrow dial. Doing so will open the door, main you to a room linked to the ballroom.
On this room, choose up the rope from the chair and faucet on the purple curtain. Keep in mind the heights of every chandelier. Now, head again downstairs and insert the rope into the door’s compartment from earlier.
From right here, you’ll want to boost and decrease every rope to match the chandelier heights. The picture under reveals the answer.
Finishing this puzzle will reward you with a blue gown to put on to the social gathering. Alongside the best way, choose up the plaque and hidden star contained in the closet. Keep in mind the hat’s location.
With that executed, head again upstairs and open the curtain to seek out the ballroom. From right here, you may take the steps under to progress:
- Insert the plaque into the lion statue to assert some masks.
- Decide up the cane leaning towards the desk.
- Discuss to the woman with the purple gown. She’ll ask for a champagne flute, which you could find downstairs beneath the desk. Give it to her to obtain a dance card.
- Use the cane to seize the two hats on the bear wall statue.
Now that we now have the dance card and two hats, we now have three mini-puzzles to finish. To entry the primary, faucet on the three pegs underneath the bear’s head. Place the masks on them earlier than filling out the masks part of your dance card with the three symbols that seem.
Subsequent, we’ll take a look at the animal portray subsequent to the masks. Every animal has a coloured bowtie. You’ll want to take a look at the lion statue and bear head’s symbols, alongside the eagle within the wine cellar. Listed here are every of their symbols:
- Lion: Crown, darkish blue bowtie
- Bear: Swords, gentle blue bowtie
- Eagle: Cross, purple bowtie
Our final puzzle includes the hats. Go to the hat from earlier and use your two hats on it. Deciding on them will show coloured ribbons and symbols. Jot this down in your dance card to finish it and start a brand new puzzle.
You’ll now dance with three companions. Every dance has 12 steps that comply with every associate’s image sequence, with every image showing on a flooring grid. You possibly can solely use every sq. as soon as. You’ll discover the reply to this puzzle under:
Following a cutscene involving Mark, we’ll discover ourselves inside a darkish room with scattered books and numbered cabinets. Decide up the matches and lightweight the candlestick to disclose 4 hourglasses. Faucet on every hourglass to seek out two numbers, one on every half. One quantity reveals what number of books to placed on every bookshelf, whereas the opposite reveals which shelf to put them on.
Utilizing this data, we’ll place the books within the following places:
- Shelf one: Three inexperienced books
- Shelf two: 4 grey books
- Shelf three: Two blue books
- Shelf 4: Six orange books
Fixing this puzzle will instantly full Journey Escape Mysteries: Rendezvous’s fourth chapter, letting you start the fifth and get one step nearer to discovering Allie’s whereabouts.
Journey Escape Mysteries: Rendezvous chapter 5 walkthrough
We’re now in a dungeon-like room. Begin by choosing up the glowing torch on the ground and utilizing the lit torch to ignite it. Now you can use your handheld torch on the chandelier to gentle up the room.
Right here’s an entire step-by-step information to fixing this primary part:
- Clear away the particles pile. Decide up the stone that seems.
- Insert the stone into the outlet subsequent to the swimsuit of armor. Seize the protect.
- Give the swimsuit of armor the torch and protect. You’ll acquire a field of candles to make use of on the candleholders close to the place you discovered the protect.
- Reclaim the torch and protect earlier than transferring ahead.
These candles are our first puzzle of this chapter. You’ll discover the reply by trying on the cell door. The heights of every candle must match these strains within the order they seem. Use your torch to gentle them. You’ll discover the precise answer under.
When you full the puzzle, gentle the ultimate candle to acquire a key. Unlock the door to discover a new space to discover. Now you can take the next steps to flee this space:
- Insert the protect into the empty spot on the wall.
- Decide up the oar caught contained in the gate’s wheel.
- Pry the hammer out of the stone.
- Open the map unveiled in step one and accumulate the hidden star from the bottom-left boat. Use your torch on the map to disclose the answer.
Utilizing the torch on the map will reveal six directional arrows. Reasonably than trying from our perspective, we have to envision it as if we’re driving every boat and transferring within the six instructions proven. The one viable possibility is the one with 278 alongside its path.
Faucet on the pillar close to the wood boat to seek out the puzzle that requires this three-digit mixture. Faucet every dial till you get 278 to unhook the boat.
With this executed, return to the earlier room and use the hammer to open the chest. Seize the sword and use it to interrupt the field, providing you with some constructing provides. You possibly can achieve further constructing provides by putting the sword and torch within the swimsuit of armor’s palms.
After reclaiming the torch and sword, return to the boat space and comply with the steps under to progress:
- Use your sword on the internet subsequent to the staircase
- Restore the boat utilizing your constructing provides and an oar.
- Use the sword on the boulder to make a treasure chest seem. Keep in mind this for later.
- Jam the sword into the gate’s wheel. Faucet on the gate to maneuver onto the subsequent space.
With each new space comes further gadgets to gather. Listed here are some steps to take to sort out this part:
- Seize the damaged pipe on the prime of the steps.
- Acquire the hidden star on the wolf head.
- Return to the opposite space and reclaim the sword. Put the pipe contained in the wheel as a substitute.
- Use the sword on the pillar slot. Pull it to disclose a hidden part of the wall.
- Use the torch on the hidden part and accumulate the steel overlay. Pull the lever right here to uncover one other puzzle. Keep in mind this puzzle for later.
- Reclaim your torch from the earlier step.
- Faucet on the cubes on the prime of the staircase for one more puzzle.
The important thing to fixing this subsequent puzzle is determining the place every dice image is situated. You possibly can’t rotate the cubes, so that you’ll want to make use of the method of elimination to find out their orientations earlier than swapping every white dial. The simplest reply to begin with is the top-left, because the top-right reveals that the sq. is instantly linked to the triangle and circle.
The image under reveals the answer to this puzzle:
Finishing this puzzle will unveil a second one which we’ll sort out later. For now, return to the opposite space and head down the second path main south. You’ll discover a whole of three keys, which you’ll must fish out together with your internet. Use these keys on the treasure chest to obtain some steel items.
With these items available, faucet on the MP puzzle and place them in its show. You’ll now have to suit each piece into the letters. A small trace you should utilize is checking in case your piece snaps into place if you slot it in. You’ll discover the reply under:
You’ll obtain a crossbow after finishing this puzzle. Undergo the tunnel the place you discovered the keys and use your crossbow to shoot wood boards on the ceiling. Each board has a logo, which seems within the following order:
Earlier than we are able to do something with this data, we have to discover some gems for one more puzzle. Listed here are the steps to doing so:
- Head to the swimsuit of armor from the primary room. Give it the sword and crossbow to assert an MP pendant.
- Reclaim the sword and crossbow.
- Open the candle puzzle and place the pendant on the “MP” initials to acquire a ruby.
- Go to the map puzzle and place the pendant on the “MP” initials to acquire one other gem.
- Place the steel overlay on the map. Keep in mind “8147.”
- Go to the ultimate space together with your boat. Place the pendant on the “MP” initials subsequent to the boat to gather an emerald.
We now have all the things we have to resolve the ultimate puzzle. Faucet on the sci-fi gate and insert all three gems. Enter 8147 into the center quantity orbs, and choose the 4 symbols we discovered throughout the boat experience to unlock the ultimate latch.
Opening this door will wrap up Journey Escape Mysteries: Rendezvous’s fifth chapter. We’re now able to press ahead with the sport’s sixth half.
Journey Escape Mysteries: Rendezvous chapter six walkthrough
We’ve now arrived in a high-tech lab designed by Mark. Though Kate is confused, she’s decided to seek out Allie and work out what’s occurring. Right here’s an preliminary step-by-step information to advancing via this space:
- Break the yellow flask on the desk to gather damaged glass.
- Faucet on the purse and seize the steel piece.
- On this similar display screen, use the glass to chop open the zipper pocket to assert a yellow keycard.
- Choose the middle machine and scan the keycard.
Following these steps will open a cell with Camille and Luc inside. You’ll additionally discover a hidden star underneath the mattress. They’ll offer you a blue keycard, which you should utilize to open the yellow door within the top-right nook of the realm. Insert the blue and yellow keycards right here to proceed.
From right here, you may take some further steps to study extra about your present scenario:
- Acquire the dyes from the desk closest to the display screen.
- Decide up the steel piece from the again cabinets.
- Seize the hidden star on the identical shelf.
- Activate the 3D printer within the middle of the room.
- Faucet on the show underneath the again cabinets to begin a puzzle.
For this subsequent puzzle, we’ll want to mix pairs of blue squares to create numbers. They have to be in ascending order and may’t repeat. Immediately, we are able to get rid of seven as an possibility, as no pairs mix to make it. With this data in thoughts, we all know that 3-6, 8, and 9 are the numbers we have to make.
The image under reveals which squares you should mix to complete this puzzle:
Inside this show is silicone and artificial hair, providing you with all the things you should use the 3D printer. Insert all the things into the printer and faucet on the face display screen. Decide Allie to start making a masks of her face earlier than returning to the earlier room.
With the masks available, apply it to the scanner subsequent to the massive inexperienced gate to deactivate its lasers. Now you can enter one other new room and take the steps under to progress:
- Acquire the paper from the desk.
- Press the purple button of the terminal. Seize the purple laser that surfaces.
- Faucet on the digicam displays. Learn the paper as soon as the cutscene is finished.
This subsequent puzzle is a normal phrase search. On this case, you’re on the lookout for the 5 numbers which are on Allie’s monitoring code display screen. The catch is that a number of of the numbers are unknown, so that you’ll want to seek out potential matches utilizing the restricted data you might have.
Under is an image of every quantity on the phrase search display screen and the ultimate answer:
When you enter the 5 codes, you’ll study Allie’s whereabouts. Alongside the best way, a cupboard will open, revealing a blue button and a key. Seize each earlier than plugging the blue button into the empty slot subsequent to the purple one. Urgent it is going to trigger a blue laser to rise from the desk so that you can seize.
In the event you try to depart the room from right here, purple lasers will block your means, stopping you from escaping. A panel may even seem, which you’ll slot the purple and blue lasers into to start one other puzzle.
There are two phases to this puzzle. The primary requires you to maneuver 4 inexperienced sensors in order that they fall inside the strains of the purple and blue lasers. You solely have three strikes to get all 4 into the proper spots. You’ll discover a working sequence under:
The subsequent model introduces a purple sensor that needs to be hit by each lasers on the similar time. You’ve got 4 makes an attempt this time. The image under reveals the answer for the second half:
Finishing this puzzle will decrease the lasers, letting you accumulate a 3rd steel piece. Leaving the room will carry you again to your start line, the place you may give Camille and Luc the important thing you acquired earlier. Dozens of numbers will seem on the partitions, with a fourth steel piece falling from the ceiling.
Go away this menu and take the steel items to the display screen subsequent to their cell. You’ll encounter a cryptogram lock and several other codes. It really works like a standard cryptogram that has you deciphering letters primarily based on their numerical equal, besides this time, you’re changing different numbers to their coded counterpart.
The simplest place to begin is the 2 units of three-digit codes that finish in 8. When looking via the gray numbers, “4” is the one quantity that seems a number of occasions on the finish of every three-digit sequence, which interprets to eight on this cryptogram. Tapping on the sunshine blue areas allows you to set every field to its respective quantity, making them simpler to trace.
From right here, it’s a matter of utilizing the method of elimination to find out every remaining quantity. The picture under reveals the proper sequence:
Finishing this puzzle will activate one other on the other facet of the cell. The terminal may even flip right into a black and white button, which you’ll must activate a few occasions for the subsequent puzzle. For this second puzzle, you’ll discover six white and black shapes, which have matching pairs in Camille and Luc’s cell. Initially, the cell is vivid with lights on. It’s essential to activate the button to darken it, revealing the second half of the quantity set.
Under reveals precisely what six numbers you’re on the lookout for and the ultimate quantity sequence:
Opening the cell will trigger Mark to seem, wrapping up Journey Escape Mysteries: Rendezvous’s sixth chapter and leaving us on a cliffhanger. It’s time to enter the ultimate chapter and full this storyline.
Journey Escape Mysteries: Rendezvous chapter seven walkthrough
Following a prolonged dialog between Kate and Mark, we’re now able to wrap up Journey Escape Mysteries: Rendezvous’s story. Our first problem is a maze puzzle involving Melissa and Kate.
Throughout the puzzle, you might have a restricted variety of strikes between the 2 characters. You’ll must step on coloured buttons to unlock doorways, with the general goal being to seize the golden key and attain the top-right nook of the map.
Right here’s an entire step-by-step information to finishing this puzzle:
- Transfer Kate proper and up one area, adopted by proper two areas.
- Transfer Melissa two areas north.
- Transfer Kate one area down and one area north.
- Transfer Melissa left one area to seize the important thing.
- Transfer Melissa three areas proper, one area left, then one area proper once more. Lastly, transfer her north to enter the dressing room.
- Transfer Kate two areas north to the dressing room.
Immediately, Kate and Melissa discover that there’s no Allie within the dressing room. As an alternative, you could find the next gadgets:
- Open the self-importance drawer to discover a distant management. You too can transfer the stool to discover a shoe.
- Transfer the curtain and the gown pile to seek out two extra footwear.
- Faucet on the cushion’s prime to discover a make-up brush.
- Seize the inexperienced gown behind the room to discover a hanger. Use the hanger on the closet to discover a fourth shoe.
- Place all 4 footwear on the shoe cabinets to unlock a drawer containing a observe and key.
- Use the important thing on the self-importance drawer to acquire some make-up powder.
- Use the distant management on the ornate panel subsequent to the door to discover a ring assortment.
- Faucet on the mirror. Use the make-up powder on it to uncover a clue. Keep in mind the fox.
We now have all the things we want for the ring puzzle. Beginning with a heart-shaped ring, you’ll comply with the arrows to every adjoining ring till you discover its endpoint. The form of this endpoint is what you’ll enter into the door’s mixture lock. You’ll must repeat this three extra occasions to uncover all 4 solutions.
We’re now inside an enormous throne room. Keep in mind the foxes for later. For now, faucet on the thrones and deal with the left one. The rings round every pink button decide the order wherein you press them. Begin with the top-right button and transfer down, up diagonally, then down once more to obtain a gold pendant.
Alongside the pendant, you’ll additionally discover the reply to the fitting throne. Because the triangle is on the underside within the reply, orient the reply round this. You’ll obtain one other gold pendant on your efforts.
When you end each puzzles, transfer the purple curtain to the fitting of the thrones to uncover two empty circles. Insert the pendants inside to disclose one other puzzle. This time, we want to try the foxes.
Every fox—the three from the throne room and one within the dressing room—has distinct traits. They’re differentiated utilizing the next in-game hints:
- An orange-faced fox.
- A fox face with a light-weight streak down its nostril.
- A grey fox face.
- A light-weight coloured fox face.
Each fox face can be surrounded by particular golden patterns that you just’ll must match inside the puzzle’s show. You possibly can decide their order by trying on the tapestry and counting what number of of every fox is inside the image. Doing so reveals that you just’re one orange-faced fox, two grey foxes, three gentle streak nostril foxes, and 4 light-colored face foxes.
With these hints in thoughts, we are able to deduce the next answer:
We’re now inside a backyard. Listed here are the steps you’ll must take to progress:
- Decide up the shears on the bottom. Use them to chop the vines subsequent to the staircase.
- Seize the chisel hammer and apply it to the block of stone to remodel it right into a Cupid statue.
- Head into the throne room. Use the shears on the harp to acquire some string.
- Connect the string to Cupid.
- Seize the arrow from the 2 hearts on the wall.
- Return to the dressing room. Place the arrow on the purple coronary heart behind the room.
- Seize the coronary heart necklace. Apply it to the Kate statue.
Finishing these steps will reveal a mixture lock underneath the statue. Return to the throne room and use the shears on the tapestry to disclose the reply to this puzzle. Each coloured line creates numerous shapes, which we are able to enter into the lock primarily based on how they mix. Under reveals the answer to the lock:
We’ve formally unearthed the bomb Mark planted within the fortress. To complete this puzzle, you’ll want to maneuver every chip so the linked chips have totally different colours and shapes. It takes place over a number of rounds, with the primary solely having two strikes. Right here’s a step-by-step information for the primary sequence:
This was only a tutorial spherical. Now, we now have a a lot bigger array to work with. For this spherical, there shall be one connection that shares a attribute. You’ll want to chop the wire between these utilizing your shears. Luckily, you might have 50 rounds to finish this one if you solely want round 20. There are additionally a number of options to it.
Right here’s an instance of an answer you may encounter whereas finishing this puzzle:
Ending this puzzle will finish in a single ultimate cutscene, wrapping up Rendezvous and readying you for Feline Frenzy alongside future Journey Escape Mysteries storylines.
#Journey #Escape #Mysteries #Rendezvous #walkthrough