Rating ALL of Magic: The Gathering – Last Fantasy Legendary Creatures Half 2 Avid gamers Enviornment

Partly 1 of my effort to rank all of the Magic: The Gathering – Last Fantasy legendary creatures we ranked the primary 111 creatures, leaving us solely with the highest 50 to go. We’re now previous the rounds of creatures designed for restricted, as a substitute seeing playing cards you may even see at locations nicely past that – whether or not at your kitchen desk, or in match play.

Try the primary half if you wish to see what I am basing my rating of those playing cards on, and lets get to it, beginning with one of many few uncommons to make it into Half 2.

 50. Freya Crescent

Purple mana dorks are right here, and whereas Freya is proscribed, she will be able to do quite a bit with that, and her Bounce capacity makes her an honest fast backup tools bearer.

49. Zell Dincht

Zell is an odd card for Purple, as taking part in with lands like that is usually inexperienced’s space, however that is robust in landfall decks as he allows you to play extra lands and can convey again lands to maintain triggering the landfall results.

48. Ultima, Origin of Oblivion

A blight for five shade decks, Ultima right here additionally goes to be an inclusion in lots of informal Eldrazi decks as a mana doubler who can deny mana or land talents to your opponents.

47. Kuja, Genome Sorcerer

Making little black Wizards who ping on casting is helpful, and supplies Kuja with a spot in spellslinger commander decks,and when remodeled, they will flip it into a fast kill situation.

46. Cyan, Vengeful Samurai*

A part of the Last Fantasy 6 Commander deck, Cyan right here can come down as low cost as 1 mana, and supply a rising double hanging physique for white inclusive recursion decks.

45. Venat, Coronary heart of Hydaelyn

A stable card draw choice on the entrance aspect with an honest physique, that within the late sport is unconditional removing and turns into an indestructible card draw engine? Signal me up!

44. Hraesvelgr of the First Brood*

We don’t see many Elder Dragons added to magic, however Hraesveigr joins the road up as one of many cheaper ones, and supplies a large flying, protected physique that ensures you hit your opponent.

43. Rikku, Resourceful Guardian*

Whereas stealing counters could be very Rikku, her first capacity to grant unblockability is far larger, and synergizes completely with Tidus to set off his talents within the Last Fantasy 10 Commander Deck.

42. Locke, Treasure Hunter*

Locke in his Last Fantasy 6 Commander Deck kind is a robust, and evasive attacker who grants you treasure (hello Prosper!) and card benefit in theft… I imply treasure looking kind.

41. Yuffie, Materia Hunter*

Not like most Ninja’s, Yuffie doesn’t want ninjutsu for her capacity to set off, as a substitute she will be able to simply seize your opponents’ Sol Ring and seize it for your self, whereas additionally shifting tools over to her – one thing that may be fairly nasty with Ninjutsu.

40. Aerith, Final Historical*

A lifegain and resurrection commander makes for a considerably completely different mixture than we frequently have, and doing it at an honest fee with choices makes this Aerith attention-grabbing.

39. The Wandering Minstrel

Surprisingly not from a Commander deck, Wandering Minstrel appears aimed extra at informal and Commander play with letting your faucet lands come into play, and rewarding operating cities as a possible 5 shade commander choice.

38. Seymour Flux**

The most recent iteration on ‘what if Phyrexian Enviornment was a creature’, Seymour Flux grows, however you’ll be counting on it for card benefit principally, and its 5 mana casting value is a major handicap there.

37. Gogo, Grasp of Mimicry

Whereas unlikely to gentle up aggressive tables, Gogo’s distinctive capacity to mass copy a capability suggests a robust card in commander and informal codecs, whereas having an honest sufficient physique.

36. Sabin, Grasp Monk*

A strong, doubtlessly hasty and recurring double hanging menace makes Sabin a possible sport changer when you may give him some evasion.

35. Banon, the Returners’ Chief*

An attention-grabbing addition from the Last Fantasy 6 Commander deck, Banon supplies a stable card draw for boros decks which might be heavy on creatures and decrease to the bottom.

34. Vincent, Vengeful Atoner*

Give Vincent, Vengeful Avenger a robust piece of kit (like Excalibur?) and ensure he will get by means of and he’ll swiftly take down a complete desk of foes.

33. Cid, Timeless Artificer

With 16 completely different arts, there’s a Cid from every major sport right here, and as our consultant of the relentless capacity it’s a very attention-grabbing and completely different tackle it, that may see informal play aplenty.

32. Zodiark, Umbral God

Embrace the blackness and get Zodiark who’s an undeniably indestructible, mass murdering menace to the sport.

31. Kefka, Dancing Mad*

Last Fantasy 6’s Joker may not be our dancing queen, however he’s corresponding to Etali in how he grabs playing cards and is a tough hitting pink menace that steals playing cards from opponents totally free.

30. Tidus, Yuna’s Guardian*

The commander deck model of Tidus is all about counters and strikes them round throughout your flip, and supplies important card draw and proliferation functionality.

29. Interceptor, Shadow’s Hound*

Who’s a great doggy? Interceptor is, and interceptor is able to menace your foes, and can come again so long as you’ve a legendary pal even when your opponent cruelly put him down.

28. Firion, Wild Rose Warrior

Granting geared up creatures haste is sweet, however the doubling of kit like Firion does is a singular, and highly effective capacity taking part in on the quick duplicating we’ve seen from pink earlier than.

27. Tifa, Martial Artist*

One other of the Last Fantasy 7 commanders, Tifa cares concerning the quantity 7, letting you get an additional fight when you hit with a robust creature, a mark she will be able to hit in video games of 4 or extra gamers with none particular assist past a pair different attackers.

26. Emet-Selch of the Third Seat*

So long as you may constantly trigger some life loss, this Emet-Selch is a robust choice for management decks, letting them replay spells and at a reduction.

25. Y’shtola Rhul

Y’shtola Rhul asks some very attention-grabbing questions with its extra finish step for gamers to determine, and pairs it with a robust blink capacity certain to make this the cat’s meow in the correct decks.

24. Bugenhagen, Smart Elder*

Manadorks could be fairly highly effective within the command zone, and Bugenhagen can even draw playing cards when you get to the mid or late sport.

23. Yuna, Grand Summoner*

Yuna serves a large number of roles as ramp, counter placer, and as a restricted Ozolith to function some safety to your counters.

22. Cloud, Ex-Soldier*

One other tools commander is nothing new, however this Cloud’s deal with energy 7 or better (a typical theme for the Last Fantasy 7 commander deck creatures) for treasure is distinct, particularly with the cardboard draw per geared up creature.

21. Balthier and Fran

A strong attacker, and lord for autos, Balthier and Fran let your autos preserve going and pounding your opponents. Pairing up with varied Aetherdrift playing cards, it will likely be seen in informal development a good bit.

20. Noctis, Prince of Lucis

Noctis brings a stable physique, and the flexibility to maintain bringing again artifacts at a value of three life, and the artifact’s mana value.

19. Yuna, Hope of Spira

A strong choice for enchantment heavy decks, Yuna has some safety and buffs enchantment creatures, whereas additionally resurrecting enchantments every flip.

18. Lightning, Military of One

A closely keyworded warrior, Lightning, Military of One additionally successfully doubles the harm of all of your different creatures if she will get by means of.

17. Kefka, Court docket Mage

A stable card benefit and disruption engine on its face, Kefka kicks it up a notch to finisher mode with an 8 mana remodel that kills creatures, and turns into a flying menace.

16. Tifa Lockhart

Tifa here’s a robust 2 drop for inexperienced decks, particularly in codecs with fetchlands or the place you need to deal with constructing her up. In Commander, anticipate to see a landfall/voltron strategy, whereas she may seem in aggressive codecs as a fast beater, particularly these with fetchlands.

15. Sin, Spira’s Punishment

This model of Sin could be very attention-grabbing and prone to be excellent in a self-milling land deck that desires a high finish choice with its capacity triggering on entry, in addition to on assault.

14. Sephiroth, Fallen Hero*

A strong attacker, Sephiroth, Fallen Hero grows different creatures you’ve, and might take over different cell-infested creatures rising from the graveyard.

13. Emet-Selch, Unsundered*

An early sport looter and physique with vigilance, offers option to a mid-late sport card benefit engine and finisher menace, making it the most effective within the set.

12. Garland, Knight of Cornelia

Serving as functionally a Dragon Rage Channeler on one aspect, Garland additionally presents a stable early physique, and within the late sport will get recurred as a major flying menace.

11. Golbez, Crystal Collector

A strong two drop who can generate card choice worth with artifacts, after which flip it right into a card benefit engine and finally a win con.

10. Terra, Magical Adept

A strong enchantment powering creature, this Terra is the capstone of the people remodeling into summons, and guarantees lots of energy from the entrance, and particularly the again when you have the enchantments to pay it off.

9. Sephiroth, Fabled Soldier

Decks making use of noblemen (sacrificing your personal creatures) methods will love this Sephiroth who combines Village Rites sort impact with Blood Artist, after which caps it off with a robust One-Winged Angel kind.

8. G’raha Tia, Scion Reborn*

G’raha from Scions and Spellcraft Commander deck is a robust creature capable of make some big Hero tokens for you as you forged spells, particularly good with free spells that will have a better alleged value, however are straightforward to play through the sport.

7. Cecil, Darkish Knight

A extremely highly effective 1 drop, Cecil is an overstated physique at 2/3 for 1 with deathtouch, and his life loss isn’t an excessive amount of for it. In truth, it runs him into his remodeled self, the place he turns into a 4/4 lifelinker who protects others when attacking.

6. Choco, Seeker of Paradise

The chocobo chief is right here with Choco, and whereas I’m undecided it should see aggressive play I feel it will likely be a staple of Commander and different informal codecs. Choco offers you fast advantages when you have different birdies, as you get card benefit and lands for every chicken attacking.

5.Y’shtola, Night time’s Blessed*

The chief of the FF14 Commander deck, this Y’shtola is sort of highly effective in management and even artifact shells. Benefiting from opponents smacking one another to attract, or casting costly playing cards that you’ll have discounted to empty and set off that your self, make for an intriguing and highly effective card.

4. Vivi Ornitier

Little Vivi from Last Fantasy 9 doesn’t essentially look extremely highly effective at first look, however the capacity to develop, and to supply mana make him a robust little dude. It’s already been noticed that it has no less than one infinite combo with Quicksilver Elemental from Mirrodin, and there’s lots of neat issues Vivi can do at an inexpensive fee.

3. Terra, Herald of Hope*

Heading up the Last Fantasy 6 deck, Terra right here presents a fast, evasive menace who feeds her personal resurrection capacity with self-mill. Notably, the resurrection impact lacks finality counters or comparable nonsense so you may abuse the resurrection extra that manner.

2. Cloud, Midgar Mercenary

Cloud is affordable, highly effective, and presents a singular card that must be viable in numerous codecs. Toss it in with Stoneforge Mystic as a further tutor, or have it take that spot. Along with his doubling capacity he makes among the sport’s strongest tools even stronger as the varied Swords of X and Y develop into simply foolish.

1. Celes, Rune Knight*

My choose for the perfect card from Last Fantasy – Magic: The Gathering is none apart from the alternate commander for the Last Fantasy 6 deck. The flexibility to wheel by means of playing cards retains your hand contemporary, and her second capacity rewards you for enjoying out of your graveyard and going broad. She goes infinite with mainly any persist creatures, and numerous different issues.


After 2 elements, 161 creatures, over 6000 phrases we have made the journey by means of to the tip. What do you suppose is the perfect legendary creature in Magic: The Gathering – Last Fantasy? Any rankings you suppose I acquired improper? Let me know under!

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