Rune Factory: Guardians of Azuma Review - Two Steps Forward, Two Steps Back

Rune Manufacturing facility: Guardians of Azuma Assessment – Two Steps Ahead, Two Steps Again Avid gamers Enviornment

Rune Manufacturing facility has been in a bizarre spot over the previous couple of console generations. Regardless of surviving the collapse of its unique developer, the eventual launch of Rune Manufacturing facility 5 was — to place it bluntly — a little bit of a catastrophe. Nevertheless, slightly than disappearing for an additional 10 years, Marvelous ended up revealing that not one however two extra video games have been on the way in which.

Whereas Rune Manufacturing facility: Guardians of Azuma won’t be a numbered title, it held all of the expectations of a mainline entry regardless. It wanted to repair up the problems with Rune Manufacturing facility 5 and convey the franchise into the trendy period. However whereas it actually manages the latter with a giant increase in manufacturing values, Guardians of Azuma’s completely different tackle farming and preventing fails to do both of those components significantly properly.

Rune Manufacturing facility: Guardians of Azuma takes place a while after the occasions of 5 within the japanese lands of Azuma. Devastated by an occasion often known as “The Celestial Collapse”, Azuma is slowly withering away. Enter the protagonist, one in every of two playable amnesiacs who finds themselves making an attempt to revive the lands and regain their recollections alongside the way in which.

This results in the protagonist’s new lifetime of each adventuring and village constructing as they work to carry life again to every space. It undoubtedly tries to arrange a extra plot-heavy story, thanks partly to the addition of full voice performing and far improved character fashions. In apply, although, the story typically takes a backseat to character occasions as a substitute.

You begin off with entry to Spring Village, shortly changing into its chief and given free rein to begin constructing new services and decorations. With the ability to design sections of every village is the primary new gimmick in Guardians of Azuma, enhancing them to each entice villagers again and improve your stats within the course of.

You’re solely capable of construct inside particular zones, including in services like blacksmiths, farmland, or extra housing as new villagers transfer in. It’s all straightforward to know, with easy Village Missions guiding you in direction of particular objectives. Finishing missions allows you to degree up villages, granting entry to extra buildings, construct areas, and an elevated villager cap.

A field full of villagers watering crops.
Handbook farming is never wanted, with villagers taking good care of it every day.

This easy system makes choosing up constructing a breeze, but additionally finally ends up being its downfall on the similar time. Village constructing by no means will increase in complexity as you proceed, and also you don’t should put a lot thought into the way you assemble every one. Actually, Rune Manufacturing facility: Guardians of Azuma does a reasonably horrible job of creating any of the village-specific stats truly matter.

Some buildings can improve the share bonuses for sure elements like farming or mining, however this by no means feels impactful. Villagers additionally include an Output worth, although you don’t have any actual incentive to actively take note of this. No matter what I selected, it by no means appeared like my selections modified a lot about how villages functioned everyday.

I’m reminded a number of Dondoko Island in Like a Dragon: Infinite Wealth, the place you are not anticipated to attempt that tough in constructing issues up. No less than in that sport, it was solely a facet mode, slightly than a key element of the primary gameplay loop.

By the top of the story, I finished paying a lot consideration to any of the village constructing mechanics, outdoors of cramming stat increase decorations into one nook. Since construct house is kind of restricted in most villages — just one has a big space to work with — it’ll be onerous to actually make a village that is distinct from what different gamers will find yourself creating anyway.

What makes this a difficulty is the truth that a number of Guardians of Azuma is in the reduction of when in comparison with mainline Rune Manufacturing facility entries. Farming is even much less essential, there are few facet actions, and the world continues to be stored comparatively small. I might perceive if this was completed to make means for an in-depth village-building system, however that’s simply not the case.

Fighting a Corpse Tree boss enemy with a bow.

In regard to the small world, that is one thing that’s shared by all video games within the franchise. However in Guardians of Azuma, it virtually feels such as you have been meant to have entry to bigger zones in some unspecified time in the future. You’ve 4 principal zones, with smaller sky islands and linear dungeons. None are significantly huge, and every little thing is proven on the map, which kills the sensation of exploration.

On the very least, fight has seen some enhancements over Rune Manufacturing facility 5. Motion and combos are typically quicker, with timed dodges opening up enemies to counterattacks as you decelerate time. Weapon selections aren’t that thrilling, and you will get by utilizing just about something, although the bow does a minimum of enable for manually aimed cost assaults.

As with earlier Rune Manufacturing facility video games, fight nonetheless stays straightforward general. Conserving your gear updated and inserting decorations in every village is sufficient to hold your stats updated. Stage grinding is nonexistent too — when you enter an space with enemies greater than your present degree, you achieve massively elevated XP. Conversely, you get barely any XP for enemies at or beneath your degree.

Adventuring outdoors the villages continues to be enjoyable sufficient, I simply want that there was extra occurring in every space. As talked about earlier, there’s no actual sense of exploration as a result of small areas and abundance of map markers. Exterior of gathering wooden and stone, there’s typically not a lot of an incentive to retread previous floor both.

Ulalaka, Kai, Kurama, and Woolby together during a comedic scene.

With village constructing missing substance and exploration being restricted, it is the character occasions that basically carry Rune Manufacturing facility: Guardians of Azuma. I loved attending to know the primary solid, chatting to them each day whereas unlocking new friendship and romance occasions.

Like with the primary story, occasions are all totally voiced with each a superb English dub and what appeared like stable Japanese voice performing (although I used the previous for many of my playthrough). Mixed with the extra expressive character fashions, that is the most effective occasions have ever been in Rune Manufacturing facility.

What’s unusual is that, regardless of having robust character occasions, the precise principal story is usually horrible. Issues aren’t so unhealthy beginning out, as you get to go to every village and meet its inhabitants. However after that, the story turns into very sloppy and poorly paced, with a number of characters or plotlines launched and dropped at a second’s discover.

Like with some components of exploration, there’s a sense that main elements of the story needed to be reduce in some unspecified time in the future. All of it culminates in a principal plot that simply finally ends up being rushed, regardless of nonetheless taking some time to finish.

I can also’t discuss in regards to the story and characters with out particularly highlighting that a number of characters have occasions locked behind day 1 DLC. With occasions being the spotlight of the sport, I can’t actually condone chopping a few of this from gamers who don’t wish to pay extra at launch.

Rune Manufacturing facility: Guardians of Azuma Assessment | Ultimate Ideas

Sturdy character occasions and improved presentation aren’t sufficient to hold a weak story and cut-down content material. There’s nonetheless enjoyable available relating to Rune Manufacturing facility: Guardians of Azuma’s characters, however right here’s hoping Rune Manufacturing facility 6 improves upon every little thing else.


Rune Manufacturing facility: Guardians of Azuma was reviewed on PC with a replica supplied by the writer over the course of fifty hours of gameplay – all screenshots have been taken in the course of the technique of evaluation.

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