The vary of Spiked weapons alters the best way teammates carry out throughout a match. Relying in your present weapon, it’s possible you’ll be a blocker, spiker, or buffer.
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Spiked Weapons
Weapons can help you excel in a battle and may win you the match if used accurately!
Distinctive Weapons
All Distinctive weapons have a 1% drop fee likelihood.
Block Breaker
Intention the ball in the direction of the arms of the Blocker on the opposing crew. If you happen to handle to carry out the ability accurately, you break their block. Nevertheless, Mushy Contact and Immovable (each are weapons), can guard towards Block Breaker.
Immovable
With Immovable, you may block any oncoming spike, whether or not it’s a daily hit or one with a weapon. Utilizing this weapon permits you to protect yourself towards Block Breaker!
Minus Tempo
Activate Minus Tempo to extend your Tempo and Pace exponentially for the following set.
Increase Soar
- This weapon has no cooldown because it acts as a passive means
You may attain additional heights in case your leap has a full cost, although Increase Soar permits you to recharge a lot sooner. In case your character is brief, this weapon is extremely helpful, as the additional top offered by the leap can turn out to be useful.
Float
Your serves while floating have a better curve to them, permitting you to utilise totally different components of the court docket. Nevertheless, the ball is prone to random actions.
Legendary Weapons
Legendary weapons have a 5% drop fee likelihood.
Highly effective
- This weapon has no cooldown because it acts as a passive means
Your spike energy will increase by 20% when you’ve a full cost while hitting the ball. This counts when merely sending the ball again or serving!
Ricochet
- This weapon has no cooldown because it acts as a passive means
A super weapon for wiping! You don’t need to hit the highest a part of the blocker’s arms to carry out a wipe, as a substitute, you may hit their arms to wipe.
Mushy Contact
If a wipe is carried out towards you, the ball’s velocity reduces and bounces off of your personal block.
Iron Wall
- This weapon has no cooldown because it acts as a passive means
Your hitbox for blocking will increase by 20%.
Good Toss
The hitbox for the ball will increase by 50% on your units, aiding spikers when passing the ball shut by to them.
Conductor
- This weapon has no cooldown because it acts as a passive means
You improve the ability of the participant that hits the ball by 20% when utilizing it throughout a set.
Protected Guard
- This weapon has no cooldown because it acts as a passive means
Bump Recieve’s hitbox will increase by 20%.
Guardian
- This weapon has no cooldown because it acts as a passive means
Your Dive’s hitbox will increase by 20%.
Fast Step
Your velocity will increase by 30% for a complete of 5 seconds.
Full Strategy
- This weapon has no cooldown because it acts as a passive means
You don’t want to cost your leap. Rapidly leap on the spot to carry out a leap that’s absolutely charged!
Hybrid Serve
- This weapon has no cooldown because it acts as a passive means
Your serves when leaping get a ten% increase and the unpredictability of your serves when floating will increase by 10%.
Passive Weapons
Passives have a 94% likelihood to drop.
- Energy
- An influence increase between 1% to five%
- Pace
- A velocity increase between 1% to five%
- Soar
- The peak of your leap will increase between 1% to five%
- Obtain
- Your hitbox when receiving will increase between 1% to five%
- Aerial
- The hitbox while blocking or hitting the ball will increase between 1% to five%
Downloads
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