This Sugardew Island Farming Information tells you how one can unlock new crops, which crops you need to plant, and how one can finest maintain your farm.
How Farming Works
Sugardew Island farming works identical to you’d anticipate — you must until the soil, plant seeds, and water them daily till they’re grown. As soon as the seeds are absolutely grown, you may harvest them and promote your produce within the Retailer.
Crops must be planted in 3×3 grids. It is because the primary improve for the Hoe and Watering Can will can help you until or water a 1×3 space, and the ultimate improve for these instruments impacts a 3×3 space. Utilizing something aside from 3×3 plots for planting crops means you would possibly waste vitality by tilling or watering areas with out crops.
Sadly, the expansion of weeds, bushes, and rocks is aggressive in Sugardew Island. You’ll be able to simply lose 10%–30% of your tilled soil in only a single day if you happen to depart it empty. If you happen to’re quick on cash, it is higher to plant low-cost crops than to waste vitality the following day on tilling extra soil.
You can also make issues a little bit simpler by crafting fertilizers on the Workbench subsequent to your home. You can also make both Fast Fertilizer (which makes crops develop quicker) or Moist Fertilizer (which saves you from watering crops the following day) for two Weeds every.
It’s best to all the time have not less than 1 3×3 plot of Carrots and 1 3×3 plot of Wheat rising. Carrots and Wheat are used to make Vitality Bars that are the one solution to recharge your vitality. You may additionally must develop Wheat to feed your animals; I like to recommend a further 1 tile of Wheat for each animal in your farm.
Can Crops Go Unhealthy if You Do not Water Them?
Sure, crops can go dangerous if you happen to do not water them. Nonetheless, you may safely miss watering crops for in the future with none penalties aside from the crops is not going to develop.
If you happen to miss too many days of watering, nonetheless, the crops will wither and switch into weeds.
Sugardew Island Farming Crops and Seeds Record
Crop | Unlocked by | Time to Develop |
Regrows? | Seed Value |
Promote Worth |
---|---|---|---|---|---|
Aubergine / Eggplant | Ferret Island Degree 5 | 5 Days | No | 75 | 50 |
Bean | Ferret Island Degree 1 | 5 Days | Sure | 105 | 25 |
Carrot | Unlocked by Default | 5 Days | No | 5 | 15 |
Cauliflower | Deer Island Degree 4 | 5 Days | No | 15 | 40 |
Chili Pepper | Owl Island Degree 2 | 4 Days | Sure | 70 | 20 |
Corn | Unlocked by Default | 3 Days | Sure | 45 | 15 |
Cucumber | Unlocked by Default | 3 Days | No | 30 | 20 |
Garlic | Bunny Island Degree 1 | 5 Days | No | 20 | 25 |
Grape | Bunny Island Degree 5 | 5 Days | Sure | 60 | 25 |
Leek | Deer Island Degree 2 | 3 Days | No | 70 | 35 |
Lettuce / Salad | Piggy Island Degree 3 | 5 Days | No | 80 | 70 |
Onion | Bunny Island Degree 3 | 4 Days | No | 40 | 30 |
Potato | Bunny Island Degree 1 | 4 Days | No | 35 | 25 |
Pumpkin | Bunny Island Degree 3 | 7 Days | No | 55 | 70 |
Strawberry | Ferret Island Degree 5 | 5 Days | Sure | 190 | 40 |
Candy Potato | Owl Island Degree 4 | 3 Days | No | 80 | 40 |
Tomato | Ferret Island Degree 1 | 5 Days | Sure | 60 | 20 |
Turnip | Unlocked by Default | 4 Days | No | 10 | 15 |
Watermelon | Bunny Island Degree 5 | 7 Days | No | 130 | 120 |
Wheat | Unlocked by Default | 2 Days | No | 10 | 5 |
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