The Alters Act 1 Map and Locations Guide

The Alters Act 1 Map and Areas Information Avid gamers Enviornment

In The Alters Act 1 Map and Areas Information, we’ll present you the place to search out the collectibles and assets you must thrive on an alien planet.

The Alters Act 1 Map

The Alters Map Legend v2

The Alters Act 1 map introduces a number of new ideas. Rock Blockades would require the crafting of a brand new software to your package, and mysterious Anomalies will irradiate you for those who’re not cautious about avoiding them. There is a good bit extra verticality on this Act, too. Hopefully, you had the sense to craft the Climbing Hook.

You may additionally encounter some new assets for the primary time. Enriched Metals and Minerals are added into the combo, and also you’re lastly in a position to construct Mining Outposts on Metals and Rapidium (together with the brand new Minerals and Enriched Metals supplies, natch).

It needs to be famous that whereas the areas of Collectibles seem static, the precise Collectibles you obtain could also be randomized; I acquired two totally different units of Collectibles throughout two playthroughs. Tell us which Collectibles you discovered on the marked areas within the feedback beneath!

Notable Areas in The Alters Act 1

Listed here are the vital issues to see on The Alters Act 1 Map.

Bridge Anchor Placement

The 4 Bridge Anchor Placement factors are the place you will should construct turbines for an vitality bridge that can help you advance to Act 2. While you first begin Act 1, you must head towards the position factors nearest to the Base to advance the early Duties for locating a method out.

As soon as you have constructed the vitality bridge, you can freely cross over this hole.

Rock Blockade

Rock Blockades are a brand new impediment launched in Act 1. When you work together with one, you will robotically unlock the crafting recipe for the Vertara Drill. The Vertara Drill can destroy a Rock Blockade by expending a Drill Cartridge.

The location of Rock Blockades seems to be the identical each time. It is potential to destroy all of them and never have to fret about them for the remainder of the Act; you must contemplate doing it as early as potential to make shifting across the map simpler.

First Anomaly Encounter

This location is the primary place you will encounter an Anomaly. Anomalies are unusual phenomena that may trigger radiation injury to you. Should you tackle an excessive amount of radiation, you will go out and the day will finish prematurely.

Broken Chip

The Broken Chip is required to improve your Quantum Laptop’s Qubit Degree. Making this improve will unlock new analysis and help you make extra Alters.

Following Anomaly

The Following Anomaly is a deadlier model of the Static Anomalies that you just encountered earlier in Act 1 — these Anomalies will actively attempt to contact you and trigger injury to you. It is best to remain out of their method.

Interal Vein

The Interal Vein is the ultimate piece of the puzzle for the Unusual Phenomena Job that you will get while you first encounter an Anomaly in Act 1. Destroying it with the Luminator will reveal a path made by otherworldly vegetation and grass; comply with it to the opposite finish and you can get your first Planetary Pattern, a helpful analysis useful resource.


That is the top of The Alters Act 1 Map and Areas Information. Have a gander at our different guides beneath!

Extra The Alters Guides

Common Guides

Map Guides

Walkthroughs

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