The 1.1 replace for V Rising, Invaders of Oakveil, provides a bunch of latest weapons and spells so that you can use.
There are three complete new weapon varieties, and they’re fairly distinctive on their very own. However, since that isn’t adequate by itself, the builders additionally noticed match so as to add a brand new spell to each single spell faculty within the sport. So, in whole, you’re 3 new weapon varieties and 6 new spells!
Keen to search out out what these new goodies are? Learn on and we’ll provide you with an summary of all of them.
All New Weapons & Spells | V Rising 1.1: Invaders of Oakveil
Twinblade
An extended melee weapon with twin blades. Used as a polearm for fast wide-arching assaults, nevertheless it can be thrown for some further vary. Unlocked by slaying Gaius the Cursed Champion.
- Talents:
- Main Assault – Carry out a combo of double melee assaults which offers 60% / 60% / 80% bodily injury.
- Javelin – Throw the twinblade like a javelin, therefore the title. Offers 125% bodily injury and applies a slowing impact for 1.5 seconds in a small space. You may also recall your weapon after 2 seconds, which offers 80% bodily injury and pulls enemies in the way in which. Recast whereas recalling to sprint to the weapon as an alternative.
- Sweeping Strike – Lunge ahead and deal 100% bodily injury in a straight line. Additionally, any enemies hit shall be launched and land behind you.
Daggers
Brief knives, although you received’t be stabbing anybody straight with these. They’re used as throwing knives, making them a fast mid-range weapon. Unlocked by slaying Bane the Shadowblade.
- Talents:
- Main Assault – Throw as much as 4 daggers, with each dealing 40% bodily injury. Daggers that hit enemies or objects will develop into caught. You regain 1 dagger each second.
- Rain of Daggers – Bounce excessive and throw 4 daggers on the floor in entrance of you, each dealing 40% bodily injury and inflicting a slowing snare impact for two seconds. The daggers keep out for 8 seconds.
- Launch Daggers – Inflicts a slowing snare impact 1.5 seconds first. Then, releases all caught daggers and remembers them towards the caster. Recalled daggers pierce by enemies and deal 40% bodily injury on their path. Every returning dagger grants 1 dagger and reduces the cooldown of Rain of Daggers by 0.2 seconds.
Claws
Shut-range melee weapons with an enormous give attention to mobility. Anybody who’s a fan of Wolverine will love this one! Unlocked by slaying Frostmaw the Mountain Terror.
- Talents:
- Main Assault – Carry out a triple-hit combo that offers 40% / 40% / 50%. The ultimate hit inflicts 1 stack of Puncture. When an enemy has 3 stacks of Puncture, a rupture will set off and deal 75% injury to that enemy, in addition to 50% injury to close by enemies.
- Lunge – A fast lunge at your cursor’s course. Cleaves by enemies, offers 120% injury, and applies 1 stack of Puncture.
- Skewering Leap – Leap into the air after which descend upon the bottom. This offers 100% bodily injury and inflicts 1 stack of Puncture to any enemy you land on. It additionally incapacitates them for 1 second. Touchdown on an enemy offers you a tiny bounce, permitting for consecutive assaults on a number of enemies. Lacking the preliminary leap will quickly cease you from transferring for a quick second.
All New Spells
With all the brand new weapons lined, it’s time to go over the entire new spells we additionally get to make use of in V Rising 1.1: Invaders of Oakveil. There are fairly just a few, as each Spell College has a brand new spell. Right here’s all of them:
- Blood: Carrion Swarm – Summon 4 blood bats which rush towards your goal in a line. The bats pierce by enemies, dealing 50% magic injury and inflicting Leech.
- Chaos: Rain of Chaos – Forged 8 chaos meteors that bathe the encircling space for 3.2 seconds. Meteors deal as much as 380% magic injury and inflict Ignite.
- Unholy: Chains of Loss of life – Shackle your goal with a magical chain that reduces their velocity by 10% to 30%, relying on distance. Channel the spell for as much as 1.7 seconds to deal 260% magic injury and inflict Condemn. The chain breaks if the space between you and the goal passes 14-meters, which additionally applies a snare impact for two seconds.
- Phantasm: Curse – Summon 5 wisps in a cone, inflicting Weaken and Curse. Curse reduces motion velocity by 25% for 3.5 seconds and takes 40% of all injury taken as bonus injury. When the Curse impact ends, it offers a most of 500% injury. Each enemy hit by the wisps grants a stack of Illusion.
- Frost: Artic Storm – Forged a wave of frost that lasts 1.2 seconds and offers 180% magic injury and inflicts Chill. After the wave ends, conjure a cone of chilly which applies Freezing to your goal for two seconds.
- Storm: Lightning Tendrils – Launch 6 lightning bolts in a sequence, with each dealing 40% magic injury and inflicting Static.
That’s the entire new spells and weapons you may get in V Rising 1.1: Invaders of Oakveil! We advocate trying out our full 1.1 replace modifications overview for extra.
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