Wuchang: Fallen Feathers is a big hit on Steam, but somehow most of its players are pissed off

Wuchang: Fallen Feathers is a giant hit on Steam, however in some way most of its gamers are pissed off Players Enviornment

The launch of Wuchang: Fallen Feathers has been a little bit of an odd one, a minimum of relating to the PC model. The Soulslike sport from developer Leenzee has seen a reasonably optimistic crucial reception, and the numbers definitely bear that out.

Wuchang is successful on Steam, as long as you ignore participant critiques.

Wuchang: Fallen Feathers peaked at 114,132 concurrent gamers (by way of SteamDB) when it launched round eight hours away. That is an extremely wholesome first batch, particularly for a brand new IP from an unknown studio.

Whereas it’s at all times potential that numbers will develop over the weekend, on this case a minimum of, this can be exhausting to do. That’s as a result of the sport at the moment has an Overwhelmingly Destructive consumer score on Steam.

Solely 19% of the sport’s over 5,100 critiques are optimistic, which is why it has that score. That break up of recognition vs sentiment is often reserved for stay service and on-line video games, who, as a result of they entice a number of gamers at launch, are likely to have server woes that typically final for days.

It’s uncommon to see such a dichotomy in a single-player participant motion RPG. As you would possibly’ve already guessed, although, all of it has to do with the sport’s efficiency on PC.

Pray for PC gamers. | Picture credit score: Leenzee/505 Video games

When Wuchang’s PC necessities have been printed simply a few days previous to the sport’s launch, eagle-eyed gamers observed that each units depend on DLSS/FSR upscaling, which is often a sign that the sport requires stated tech to attain acceptable efficiency.

Now that the sport’s been launched, early adopters have sadly had these worries confirmed, as the sport does begin with upscaling tech enabled by default. Disabling upscaling, even on top-of-the-line {hardware}, is clearly not a good suggestion.

Many blame Unreal Engine 5, the engine the sport runs on, for its efficiency troubles. Unreal Engine 5 video games have earned a status of fixed stuttering, and big efficiency drops, over the course of this console technology, and that’s very true on PC.

Leenzee has but to concern any feedback on the sport’s efficiency points, however the studio will probably handle them over the approaching months, as we’ve seen with many different current Unreal Engine 5 tasks.

If you happen to’re courageous sufficient to leap in now on PC – otherwise you’re merely enjoying on consoles – our Wuchang: Fallen Feathers information is a useful useful resource. If you happen to’re not fascinated by a walkthrough or some basic gameplay ideas, you would possibly discover extra specialised pages that designate sport mechanics like Feathering, and Insanity extra your velocity.

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